Om  1.0.0
A universal framework for multimedia simulation
omGraphicsResources.h File Reference
#include "resources/omGraphicsResourcesConfig.h"
#include "resources/omGraphicsSceneResourceTranscoder.h"
#include "resources/omGraphicsObjectResourceTranscoder.h"
#include "resources/omGraphicsCameraResourceTranscoder.h"
#include "resources/omGraphicsShapeResourceTranscoder.h"
#include "resources/omGraphicsMeshGroupResourceTranscoder.h"
#include "resources/omGraphicsConstantSetResourceTranscoder.h"
#include "resources/omGraphicsVertexBufferSetResourceTranscoder.h"
#include "resources/omGraphicsBufferResourceTranscoder.h"
#include "resources/omGraphicsTextureSetResourceTranscoder.h"
#include "resources/omGraphicsTextureResourceTranscoder.h"
#include "resources/omGraphicsMaterialResourceTranscoder.h"
#include "resources/omGraphicsTechniqueResourceTranscoder.h"
#include "resources/omGraphicsShaderProgramResourceTranscoder.h"
#include "resources/omGraphicsShaderProgramSourceResourceTranscoder.h"
#include "resources/omGraphicsShaderSourceResourceTranscoder.h"
#include "resources/omGraphicsResourceModule.h"