![]() |
Om
1.0.0
A universal framework for multimedia simulation
|
#include "omGraphicsResourcesConfig.h"#include "omGraphicsSceneResourceTranscoder.h"#include "omGraphicsObjectResourceTranscoder.h"#include "omGraphicsCameraResourceTranscoder.h"#include "omGraphicsShapeResourceTranscoder.h"#include "omGraphicsMeshGroupResourceTranscoder.h"#include "omGraphicsSkeletonResourceTranscoder.h"#include "omGraphicsConstantSetResourceTranscoder.h"#include "omGraphicsVertexBufferSetResourceTranscoder.h"#include "omGraphicsBufferResourceTranscoder.h"#include "omGraphicsTextureSetResourceTranscoder.h"#include "omGraphicsTextureResourceTranscoder.h"#include "omGraphicsMaterialResourceTranscoder.h"#include "omGraphicsTechniqueResourceTranscoder.h"#include "omGraphicsShaderProgramResourceTranscoder.h"#include "omGraphicsShaderProgramSourceResourceTranscoder.h"#include "omGraphicsShaderSourceResourceTranscoder.h"Classes | |
| class | om::graphics::resources::GraphicsResourceModule |
| A class that contains a collection of resource set transcoders for graphics data. More... | |
Namespaces | |
| om | |
| The enclosing namespace for the entire Om library. | |
| om::graphics | |
| A namespace containing classes for hardware-based graphics rendering. | |
| om::graphics::resources | |
| A namespace containing classes that read and write the resource file format. | |
1.8.11