Om  1.0.0
A universal framework for multimedia simulation
Classes | Namespaces
omGraphicsResourceModule.h File Reference
#include "omGraphicsResourcesConfig.h"
#include "omGraphicsSceneResourceTranscoder.h"
#include "omGraphicsObjectResourceTranscoder.h"
#include "omGraphicsCameraResourceTranscoder.h"
#include "omGraphicsShapeResourceTranscoder.h"
#include "omGraphicsMeshGroupResourceTranscoder.h"
#include "omGraphicsSkeletonResourceTranscoder.h"
#include "omGraphicsConstantSetResourceTranscoder.h"
#include "omGraphicsVertexBufferSetResourceTranscoder.h"
#include "omGraphicsBufferResourceTranscoder.h"
#include "omGraphicsTextureSetResourceTranscoder.h"
#include "omGraphicsTextureResourceTranscoder.h"
#include "omGraphicsMaterialResourceTranscoder.h"
#include "omGraphicsTechniqueResourceTranscoder.h"
#include "omGraphicsShaderProgramResourceTranscoder.h"
#include "omGraphicsShaderProgramSourceResourceTranscoder.h"
#include "omGraphicsShaderSourceResourceTranscoder.h"

Classes

class  om::graphics::resources::GraphicsResourceModule
 A class that contains a collection of resource set transcoders for graphics data. More...
 

Namespaces

 om
 The enclosing namespace for the entire Om library.
 
 om::graphics
 A namespace containing classes for hardware-based graphics rendering.
 
 om::graphics::resources
 A namespace containing classes that read and write the resource file format.