Om
1.0.0
A universal framework for multimedia simulation
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#include "omGraphicsBuffersConfig.h"
#include "omGraphicsBufferAccessType.h"
#include "omGraphicsBufferUsage.h"
#include "omGraphicsBufferType.h"
Classes | |
class | om::graphics::buffers::DeviceBuffer |
A class that represents a buffer of shader attributes stored in GPU memory. More... | |
Namespaces | |
om | |
The enclosing namespace for the entire Om library. | |
om::graphics | |
A namespace containing classes for hardware-based graphics rendering. | |
om::graphics::buffers | |
A namespace containing buffers of vertex and index data. | |