Om
1.0.0
A universal framework for multimedia simulation
|
A namespace containing buffers of vertex and index data. More...
Classes | |
class | Buffer |
A class that represents a buffer of shader attributes stored in GPU memory. More... | |
class | BufferAccessType |
A class that specifies the allowed type of access to a Buffer. More... | |
class | BufferType |
A class that specifies a kind of Buffer and how it is used. More... | |
class | BufferUsage |
A class that specifies how an attribute buffer should be used. More... | |
class | DeviceBuffer |
A class that represents a buffer of shader attributes stored in GPU memory. More... | |
class | IndexBuffer |
A type of Buffer that is used for specifying indexed geometric primitives. More... | |
class | IndexedPrimitiveType |
A class that is used to specify the type of an indexed primitive. More... | |
class | IndexRange |
A class that specifies a range of primitives to render from either a vertex or index buffer. More... | |
class | VertexBuffer |
A type of Buffer that is used for specifying vertex attributes. More... | |
class | VertexBufferSet |
A class that encapsulates a set of vertex buffers associated with VertexUsage types. More... | |
class | VertexUsage |
A class that specifies how a vertex attribute is semantically used for rendering. More... | |
A namespace containing buffers of vertex and index data.