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Om
1.0.0
A universal framework for multimedia simulation
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A namespace containing buffers of vertex and index data. More...
Classes | |
| class | Buffer |
| A class that represents a buffer of shader attributes stored in GPU memory. More... | |
| class | BufferAccessType |
| A class that specifies the allowed type of access to a Buffer. More... | |
| class | BufferType |
| A class that specifies a kind of Buffer and how it is used. More... | |
| class | BufferUsage |
| A class that specifies how an attribute buffer should be used. More... | |
| class | DeviceBuffer |
| A class that represents a buffer of shader attributes stored in GPU memory. More... | |
| class | IndexBuffer |
| A type of Buffer that is used for specifying indexed geometric primitives. More... | |
| class | IndexedPrimitiveType |
| A class that is used to specify the type of an indexed primitive. More... | |
| class | IndexRange |
| A class that specifies a range of primitives to render from either a vertex or index buffer. More... | |
| class | VertexBuffer |
| A type of Buffer that is used for specifying vertex attributes. More... | |
| class | VertexBufferSet |
| A class that encapsulates a set of vertex buffers associated with VertexUsage types. More... | |
| class | VertexUsage |
| A class that specifies how a vertex attribute is semantically used for rendering. More... | |
A namespace containing buffers of vertex and index data.
1.8.11