Om
1.0.0
A universal framework for multimedia simulation
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#include "omEngineResourcesConfig.h"
#include "omEngineSceneResourceTranscoder.h"
#include "omEngineSequenceResourceTranscoder.h"
#include "omEngineSequencerResourceTranscoder.h"
#include "omEngineConnectionResourceTranscoders.h"
#include "omEngineSoundConnectionResourceTranscoders.h"
#include "omEngineSoundSequencerTrackResourceTranscoder.h"
#include "omEngineSoundDeviceBusResourceTranscoder.h"
#include "omEngineSoundBusResourceTranscoder.h"
#include "omEngineAnimationConnectionResourceTranscoders.h"
#include "omEngineAnimationSequencerTrackResourceTranscoder.h"
#include "omEngineAcousticConnectionResourceTranscoders.h"
#include "omEngineGraphicsConnectionResourceTranscoders.h"
#include "omEnginePhysicsConnectionResourceTranscoders.h"
Classes | |
class | om::engine::resources::EngineResourceModule |
An enum class that encapsulates a collection of resource set transcoders for engine data. More... | |
Namespaces | |
om | |
The enclosing namespace for the entire Om library. | |
om::engine | |
A namespace that manages simulations that evolve over time. | |
om::engine::resources | |
A namespace containing engine code that handles resource managment for the engine. | |