![]() |
Om
1.0.0
A universal framework for multimedia simulation
|
#include "omAcousticsResourcesConfig.h"#include "omSoundMaterialResourceTranscoder.h"#include "omSoundMeshGroupResourceTranscoder.h"#include "omSoundShapeResourceTranscoder.h"#include "omSoundSourceResourceTranscoder.h"#include "omSoundListenerResourceTranscoder.h"#include "omSoundObjectResourceTranscoder.h"#include "omSoundSceneResourceTranscoder.h"Classes | |
| class | om::sound::acoustics::resources::AcousticsResourceModule |
| An enum class that encapsulates a collection of resource set transcoders for acoustic simulation data. More... | |
Namespaces | |
| om | |
| The enclosing namespace for the entire Om library. | |
| om::sound | |
| A namespace that handles sound input, output, and processing. | |
| om::sound::acoustics | |
| A namespace containing functionality for 3D sound propagation and auralization. | |
| om::sound::acoustics::resources | |
| A namespace that handles resource serialization for acoustic simulation. | |
1.8.11