Om
1.0.0
A universal framework for multimedia simulation
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#include "omAcousticsResourcesConfig.h"
#include "omSoundMaterialResourceTranscoder.h"
#include "omSoundMeshGroupResourceTranscoder.h"
#include "omSoundShapeResourceTranscoder.h"
#include "omSoundSourceResourceTranscoder.h"
#include "omSoundListenerResourceTranscoder.h"
#include "omSoundObjectResourceTranscoder.h"
#include "omSoundSceneResourceTranscoder.h"
Classes | |
class | om::sound::acoustics::resources::AcousticsResourceModule |
An enum class that encapsulates a collection of resource set transcoders for acoustic simulation data. More... | |
Namespaces | |
om | |
The enclosing namespace for the entire Om library. | |
om::sound | |
A namespace that handles sound input, output, and processing. | |
om::sound::acoustics | |
A namespace containing functionality for 3D sound propagation and auralization. | |
om::sound::acoustics::resources | |
A namespace that handles resource serialization for acoustic simulation. | |