Om
1.0.0
A universal framework for multimedia simulation
|
A namespace containing high-level graphics renderers. More...
Classes | |
class | ForwardRenderer |
A class that uses forward rendering techniques to draw a graphics scene. More... | |
class | ImmediateRenderer |
A class that emulates immediate-mode graphics rendering like older graphics APIs. More... | |
class | RayRenderer |
A class that uses ray/path tracing to render a scene with global illumination. More... | |
class | Renderer |
A class that serves as a basic interface for a high-level graphcs renderer. More... | |
class | SceneRenderer |
An interface for classes that draw graphics scenes. More... | |
class | SceneRenderFlags |
A class that encapsulates the different boolean flags that a scene renderer can have. More... | |
class | SceneRenderRequest |
A class that specifies how a camera viewport in a scene should be drawn. More... | |
class | ShadowMapRenderer |
A class that manages a set of cached shadow maps that it renders. More... | |
A namespace containing high-level graphics renderers.