Om  1.0.0
A universal framework for multimedia simulation
om::sound::acoustics::objects::SoundSource Member List

This is the complete list of members for om::sound::acoustics::objects::SoundSource, including all inherited members.

AcousticContextObject()om::sound::acoustics::contexts::AcousticContextObjectinlineprotected
AcousticContextObject(AcousticContext *newContext)om::sound::acoustics::contexts::AcousticContextObjectinlineprotected
addSceneObjects(SoundSceneID sceneID)om::sound::acoustics::objects::SoundSourcevirtual
addShape(SoundShape *newShape)om::sound::acoustics::objects::SoundTransducer
clearContext()om::sound::acoustics::contexts::AcousticContextObjectinline
clearShapes()om::sound::acoustics::objects::SoundTransducer
contextom::sound::acoustics::contexts::AcousticContextObjectprotected
flagIsSet(SoundTransducerFlags::Flag flag) const om::sound::acoustics::objects::SoundTransducerinline
getAngularVelocity() const om::sound::acoustics::objects::SoundTransducerinline
getContext() const om::sound::acoustics::contexts::AcousticContextObjectinline
getDTF() const om::sound::acoustics::objects::SoundTransducerinline
getFlags()om::sound::acoustics::objects::SoundTransducerinline
getFlags() const om::sound::acoustics::objects::SoundTransducerinline
getID() const om::sound::acoustics::objects::SoundSourceinline
getIsEnabled() const om::sound::acoustics::objects::SoundTransducerinline
getOrientation() const om::sound::acoustics::objects::SoundTransducerinline
getPosition() const om::sound::acoustics::objects::SoundTransducerinline
getPower() const om::sound::acoustics::objects::SoundSourceinline
getPowerLevel() const om::sound::acoustics::objects::SoundSourceinline
getPriority() const om::sound::acoustics::objects::SoundTransducerinline
getRadius() const om::sound::acoustics::objects::SoundTransducerinline
getSampleRate() const om::sound::acoustics::objects::SoundTransducerinline
getScale() const om::sound::acoustics::objects::SoundTransducerinline
getShape(Index shapeIndex) const om::sound::acoustics::objects::SoundTransducerinline
getShapeCount() const om::sound::acoustics::objects::SoundTransducerinline
getTransform() const om::sound::acoustics::objects::SoundTransducerinline
getVelocity() const om::sound::acoustics::objects::SoundTransducerinline
removeSceneObjects(SoundSceneID sceneID)om::sound::acoustics::objects::SoundSourcevirtual
removeShape(Index shapeIndex)om::sound::acoustics::objects::SoundTransducer
removeShape(const SoundShape *shape)om::sound::acoustics::objects::SoundTransducer
RESOURCE_TYPEom::sound::acoustics::objects::SoundSourcestatic
setAngularVelocity(const Vector3f &newAngularVelocity)om::sound::acoustics::objects::SoundTransducerinline
setContext(AcousticContext *newContext)om::sound::acoustics::objects::SoundSourcevirtual
setDTF(DTF *newDTF)om::sound::acoustics::objects::SoundTransducerinline
setFlag(SoundTransducerFlags::Flag flag, Bool newIsSet=true)om::sound::acoustics::objects::SoundTransducerinline
setFlags(const SoundTransducerFlags &newFlags)om::sound::acoustics::objects::SoundTransducerinline
setIsEnabled(Bool newIsEnabled)om::sound::acoustics::objects::SoundTransducerinline
setOrientation(const Matrix3f &newOrientation)om::sound::acoustics::objects::SoundTransducer
setPosition(const Vector3f &newPosition)om::sound::acoustics::objects::SoundTransducerinline
setPower(Float newPower)om::sound::acoustics::objects::SoundSourceinline
setPowerLevel(Float newPowerDB)om::sound::acoustics::objects::SoundSourceinline
setPriority(Float newPriority)om::sound::acoustics::objects::SoundTransducerinline
setRadius(Float newRadius)om::sound::acoustics::objects::SoundTransducerinline
setSampleRate(SampleRate newSampleRate)om::sound::acoustics::objects::SoundTransducerinline
setScale(Float newScale)om::sound::acoustics::objects::SoundTransducerinline
setScale(const Vector3f &newScale)om::sound::acoustics::objects::SoundTransducerinline
setShape(Index shapeIndex, SoundShape *newShape)om::sound::acoustics::objects::SoundTransducerinline
setTransform(const Transform3f &newTransform)om::sound::acoustics::objects::SoundTransducer
setVelocity(const Vector3f &newVelocity)om::sound::acoustics::objects::SoundTransducerinline
SoundSource()om::sound::acoustics::objects::SoundSource
SoundSource(const Vector3f &newPosition, Float newRadius)om::sound::acoustics::objects::SoundSource
SoundTransducer()om::sound::acoustics::objects::SoundTransducer
SoundTransducer(const Vector3f &newPosition, Float newRadius)om::sound::acoustics::objects::SoundTransducer
~AcousticContextObject()om::sound::acoustics::contexts::AcousticContextObjectvirtual