Om  1.0.0
A universal framework for multimedia simulation
om::sound::acoustics::objects::SoundScene Member List

This is the complete list of members for om::sound::acoustics::objects::SoundScene, including all inherited members.

AcousticContextObject()om::sound::acoustics::contexts::AcousticContextObjectinlineprotected
AcousticContextObject(AcousticContext *newContext)om::sound::acoustics::contexts::AcousticContextObjectinlineprotected
addListener(SoundListener *newListener)om::sound::acoustics::objects::SoundScene
addObject(SoundObject *newObject)om::sound::acoustics::objects::SoundScene
addSource(SoundSource *newSource)om::sound::acoustics::objects::SoundScene
clearContext()om::sound::acoustics::contexts::AcousticContextObjectinline
clearListeners()om::sound::acoustics::objects::SoundScene
clearObjects()om::sound::acoustics::objects::SoundScene
clearSources()om::sound::acoustics::objects::SoundScene
contextom::sound::acoustics::contexts::AcousticContextObjectprotected
getContext() const om::sound::acoustics::contexts::AcousticContextObjectinline
getID() const om::sound::acoustics::objects::SoundSceneinline
getListener(Index listenerIndex) const om::sound::acoustics::objects::SoundSceneinline
getListenerCount() const om::sound::acoustics::objects::SoundSceneinline
getObject(Index objectIndex) const om::sound::acoustics::objects::SoundSceneinline
getObjectCount() const om::sound::acoustics::objects::SoundSceneinline
getSource(Index sourceIndex) const om::sound::acoustics::objects::SoundSceneinline
getSourceCount() const om::sound::acoustics::objects::SoundSceneinline
removeListener(SoundListener *listener)om::sound::acoustics::objects::SoundScene
removeObject(SoundObject *object)om::sound::acoustics::objects::SoundScene
removeSource(SoundSource *source)om::sound::acoustics::objects::SoundScene
RESOURCE_TYPEom::sound::acoustics::objects::SoundScenestatic
setContext(AcousticContext *newContext)om::sound::acoustics::objects::SoundScenevirtual
setListener(Index listenerIndex, SoundListener *newListener)om::sound::acoustics::objects::SoundSceneinline
setObject(Index objectIndex, SoundObject *newObject)om::sound::acoustics::objects::SoundSceneinline
setSource(Index sourceIndex, SoundSource *source)om::sound::acoustics::objects::SoundSceneinline
SoundScene()om::sound::acoustics::objects::SoundScene
~AcousticContextObject()om::sound::acoustics::contexts::AcousticContextObjectvirtual
~SoundScene()om::sound::acoustics::objects::SoundScene