Om  1.0.0
A universal framework for multimedia simulation
om::physics::resources::PhysicsShapeResourceTranscoder Member List

This is the complete list of members for om::physics::resources::PhysicsShapeResourceTranscoder, including all inherited members.

decode(ResourceID &resourceID, ResourceDecoder &decoder, ResourceReferencePatcher &references, ResourceManager *resourceManager=((void *) 0))om::physics::resources::PhysicsShapeResourceTranscodervirtual
encode(const ResourceID &resourceID, const PhysicsShape &shape, const ResourceSet &resources, ResourceEncoder &encoder, ResourceManager *resourceManager=((void *) 0))om::physics::resources::PhysicsShapeResourceTranscodervirtual
ResourceSetTypeTranscoder< PhysicsShape >::encode(const ResourceID &resourceID, const PhysicsShape &data, const ResourceSet &resources, ResourceEncoder &encoder, ResourceManager *resourceManager=((void *) 0))=0om::resources::ResourceSetTypeTranscoder< PhysicsShape >pure virtual
finalize(PhysicsShape &data)om::resources::ResourceSetTypeTranscoder< PhysicsShape >inlinevirtual
findInstance(InstanceType *data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder)om::resources::ResourceSetTypeTranscoder< PhysicsShape >protectedstatic
findInstance(const OpaqueResource &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder)om::resources::ResourceSetTypeTranscoder< PhysicsShape >protectedstatic
findInstance(void *data, const ResourceType &dataType, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder)om::resources::ResourceSetTypeTranscoder< PhysicsShape >protectedstatic
findInstances(const PhysicsShape &shape, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder) const om::physics::resources::PhysicsShapeResourceTranscodervirtual
ResourceSetTypeTranscoder< PhysicsShape >::findInstances(const PhysicsShape &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder) constom::resources::ResourceSetTypeTranscoder< PhysicsShape >inlinevirtual
getResourceType() constom::resources::ResourceSetTypeTranscoder< PhysicsShape >inline
instance(const PhysicsShape &data, const ResourceSetTranscoder &transcoder, ResourceSet &resources) constom::resources::ResourceSetTypeTranscoder< PhysicsShape >inlinevirtual
patchReferences(const ResourceReference *references, Size numReferences, const ResourceSet &resources, PhysicsShape &shape)om::physics::resources::PhysicsShapeResourceTranscodervirtual
ResourceSetTypeTranscoder< PhysicsShape >::patchReferences(const ResourceReference *references, Size numReferences, const ResourceSet &resources, PhysicsShape &data)om::resources::ResourceSetTypeTranscoder< PhysicsShape >inlinevirtual
replaceInstance(InstanceType *data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources)om::resources::ResourceSetTypeTranscoder< PhysicsShape >protectedstatic
replaceInstance(const OpaqueResource &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources)om::resources::ResourceSetTypeTranscoder< PhysicsShape >protectedstatic
replaceInstance(void *data, const ResourceType &dataType, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources)om::resources::ResourceSetTypeTranscoder< PhysicsShape >protectedstatic
replaceInstances(PhysicsShape &shape, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources) const om::physics::resources::PhysicsShapeResourceTranscodervirtual
ResourceSetTypeTranscoder< PhysicsShape >::replaceInstances(PhysicsShape &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources) constom::resources::ResourceSetTypeTranscoder< PhysicsShape >inlinevirtual
~ResourceSetTypeTranscoder()om::resources::ResourceSetTypeTranscoder< PhysicsShape >inlinevirtual