Om  1.0.0
A universal framework for multimedia simulation
om::physics::resources::PhysicsSceneResourceTranscoder Member List

This is the complete list of members for om::physics::resources::PhysicsSceneResourceTranscoder, including all inherited members.

decode(ResourceID &resourceID, ResourceDecoder &decoder, ResourceReferencePatcher &references, ResourceManager *resourceManager=((void *) 0))om::physics::resources::PhysicsSceneResourceTranscodervirtual
encode(const ResourceID &resourceID, const PhysicsScene &scene, const ResourceSet &resources, ResourceEncoder &encoder, ResourceManager *resourceManager=((void *) 0))om::physics::resources::PhysicsSceneResourceTranscodervirtual
ResourceSetTypeTranscoder< PhysicsScene >::encode(const ResourceID &resourceID, const PhysicsScene &data, const ResourceSet &resources, ResourceEncoder &encoder, ResourceManager *resourceManager=((void *) 0))=0om::resources::ResourceSetTypeTranscoder< PhysicsScene >pure virtual
finalize(PhysicsScene &data)om::resources::ResourceSetTypeTranscoder< PhysicsScene >inlinevirtual
findInstance(InstanceType *data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder)om::resources::ResourceSetTypeTranscoder< PhysicsScene >protectedstatic
findInstance(const OpaqueResource &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder)om::resources::ResourceSetTypeTranscoder< PhysicsScene >protectedstatic
findInstance(void *data, const ResourceType &dataType, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder)om::resources::ResourceSetTypeTranscoder< PhysicsScene >protectedstatic
findInstances(const PhysicsScene &scene, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder) const om::physics::resources::PhysicsSceneResourceTranscodervirtual
ResourceSetTypeTranscoder< PhysicsScene >::findInstances(const PhysicsScene &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder) constom::resources::ResourceSetTypeTranscoder< PhysicsScene >inlinevirtual
getResourceType() constom::resources::ResourceSetTypeTranscoder< PhysicsScene >inline
instance(const PhysicsScene &data, const ResourceSetTranscoder &transcoder, ResourceSet &resources) constom::resources::ResourceSetTypeTranscoder< PhysicsScene >inlinevirtual
patchReferences(const ResourceReference *references, Size numReferences, const ResourceSet &resources, PhysicsScene &scene)om::physics::resources::PhysicsSceneResourceTranscodervirtual
ResourceSetTypeTranscoder< PhysicsScene >::patchReferences(const ResourceReference *references, Size numReferences, const ResourceSet &resources, PhysicsScene &data)om::resources::ResourceSetTypeTranscoder< PhysicsScene >inlinevirtual
replaceInstance(InstanceType *data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources)om::resources::ResourceSetTypeTranscoder< PhysicsScene >protectedstatic
replaceInstance(const OpaqueResource &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources)om::resources::ResourceSetTypeTranscoder< PhysicsScene >protectedstatic
replaceInstance(void *data, const ResourceType &dataType, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources)om::resources::ResourceSetTypeTranscoder< PhysicsScene >protectedstatic
replaceInstances(PhysicsScene &scene, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources) const om::physics::resources::PhysicsSceneResourceTranscodervirtual
ResourceSetTypeTranscoder< PhysicsScene >::replaceInstances(PhysicsScene &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources) constom::resources::ResourceSetTypeTranscoder< PhysicsScene >inlinevirtual
~ResourceSetTypeTranscoder()om::resources::ResourceSetTypeTranscoder< PhysicsScene >inlinevirtual