Om
1.0.0
A universal framework for multimedia simulation
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This is the complete list of members for om::physics::resources::ForceResourceTranscoder, including all inherited members.
decode(ResourceID &resourceID, ResourceDecoder &decoder, ResourceReferencePatcher &references, ResourceManager *resourceManager=((void *) 0)) | om::physics::resources::ForceResourceTranscoder | virtual |
encode(const ResourceID &resourceID, const Force &force, const ResourceSet &resources, ResourceEncoder &encoder, ResourceManager *resourceManager=((void *) 0)) | om::physics::resources::ForceResourceTranscoder | virtual |
ResourceSetTypeTranscoder< Force >::encode(const ResourceID &resourceID, const Force &data, const ResourceSet &resources, ResourceEncoder &encoder, ResourceManager *resourceManager=((void *) 0))=0 | om::resources::ResourceSetTypeTranscoder< Force > | pure virtual |
finalize(Force &data) | om::resources::ResourceSetTypeTranscoder< Force > | inlinevirtual |
findInstance(InstanceType *data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder) | om::resources::ResourceSetTypeTranscoder< Force > | protectedstatic |
findInstance(const OpaqueResource &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder) | om::resources::ResourceSetTypeTranscoder< Force > | protectedstatic |
findInstance(void *data, const ResourceType &dataType, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder) | om::resources::ResourceSetTypeTranscoder< Force > | protectedstatic |
findInstances(const Force &force, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder) const | om::physics::resources::ForceResourceTranscoder | virtual |
ResourceSetTypeTranscoder< Force >::findInstances(const Force &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder) const | om::resources::ResourceSetTypeTranscoder< Force > | inlinevirtual |
getResourceType() const | om::resources::ResourceSetTypeTranscoder< Force > | inline |
instance(const Force &data, const ResourceSetTranscoder &transcoder, ResourceSet &resources) const | om::resources::ResourceSetTypeTranscoder< Force > | inlinevirtual |
patchReferences(const ResourceReference *references, Size numReferences, const ResourceSet &resources, Force &force) | om::physics::resources::ForceResourceTranscoder | virtual |
ResourceSetTypeTranscoder< Force >::patchReferences(const ResourceReference *references, Size numReferences, const ResourceSet &resources, Force &data) | om::resources::ResourceSetTypeTranscoder< Force > | inlinevirtual |
replaceInstance(InstanceType *data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources) | om::resources::ResourceSetTypeTranscoder< Force > | protectedstatic |
replaceInstance(const OpaqueResource &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources) | om::resources::ResourceSetTypeTranscoder< Force > | protectedstatic |
replaceInstance(void *data, const ResourceType &dataType, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources) | om::resources::ResourceSetTypeTranscoder< Force > | protectedstatic |
replaceInstances(Force &force, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources) const | om::physics::resources::ForceResourceTranscoder | virtual |
ResourceSetTypeTranscoder< Force >::replaceInstances(Force &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources) const | om::resources::ResourceSetTypeTranscoder< Force > | inlinevirtual |
~ResourceSetTypeTranscoder() | om::resources::ResourceSetTypeTranscoder< Force > | inlinevirtual |