Om  1.0.0
A universal framework for multimedia simulation
om::physics::forces::Thruster Member List

This is the complete list of members for om::physics::forces::Thruster, including all inherited members.

addSceneObjects(PhysicsSceneID sceneID)om::physics::forces::Thrustervirtual
om::physics::forces::Force::addSceneObjects(PhysicsSceneID sceneID)om::physics::context::PhysicsSceneObjectinlinevirtual
applyForce(Float dt)om::physics::forces::Thrustervirtual
clearContext()om::physics::context::PhysicsContextObjectinline
contextom::physics::context::PhysicsContextObjectprotected
Force(const ForceType *newType)om::physics::forces::Forceinlineprotected
getContext() const om::physics::context::PhysicsContextObjectinline
getLocalDirection() const om::physics::forces::Thrusterinline
getLocalPoint() const om::physics::forces::Thrusterinline
getObject() const om::physics::forces::Thrusterinline
getObjectState() const om::physics::forces::Thrusterinline
getThrust() const om::physics::forces::Thrusterinline
getType() const om::physics::forces::Forceinline
PhysicsContextObject()om::physics::context::PhysicsContextObjectinlineprotected
PhysicsContextObject(PhysicsContext *newContext)om::physics::context::PhysicsContextObjectinlineprotected
removeSceneObjects(PhysicsSceneID sceneID)om::physics::context::PhysicsSceneObjectinlinevirtual
RESOURCE_TYPEom::physics::forces::Forcestatic
setContext(PhysicsContext *newContext)om::physics::forces::Thrustervirtual
setLocalDirection(const Vector3f &newLocalDirection)om::physics::forces::Thruster
setLocalPoint(const Vector3f &newLocalPoint)om::physics::forces::Thrusterinline
setObject(RigidObject *newObject)om::physics::forces::Thruster
setObjectState(ObjectState *newObjectState)om::physics::forces::Thrusterinline
setThrust(Float newThrust)om::physics::forces::Thrusterinline
Thruster()om::physics::forces::Thruster
Thruster(ObjectState *newObject, const Vector3f &newLocalPoint, const Vector3f &newLocalDirection, Float newThrust=Float(0))om::physics::forces::Thruster
Thruster(RigidObject *newObject, const Vector3f &newLocalPoint, const Vector3f &newLocalDirection, Float newThrust=Float(0))om::physics::forces::Thruster
TYPEom::physics::forces::Thrusterstatic
~Force()om::physics::forces::Forcevirtual
~PhysicsContextObject()om::physics::context::PhysicsContextObjectvirtual