Om  1.0.0
A universal framework for multimedia simulation
om::physics::forces::Spring Member List

This is the complete list of members for om::physics::forces::Spring, including all inherited members.

addSceneObjects(PhysicsSceneID sceneID)om::physics::forces::Springvirtual
om::physics::forces::Force::addSceneObjects(PhysicsSceneID sceneID)om::physics::context::PhysicsSceneObjectinlinevirtual
applyForce(Float dt)om::physics::forces::Springvirtual
clearContext()om::physics::context::PhysicsContextObjectinline
contextom::physics::context::PhysicsContextObjectprotected
Force(const ForceType *newType)om::physics::forces::Forceinlineprotected
getContext() const om::physics::context::PhysicsContextObjectinline
getDamping() const om::physics::forces::Springinline
getLocalPoint1() const om::physics::forces::Springinline
getLocalPoint2() const om::physics::forces::Springinline
getObject1() const om::physics::forces::Springinline
getObject2() const om::physics::forces::Springinline
getObjectState1() const om::physics::forces::Springinline
getObjectState2() const om::physics::forces::Springinline
getRestLength() const om::physics::forces::Springinline
getStiffness() const om::physics::forces::Springinline
getType() const om::physics::forces::Forceinline
PhysicsContextObject()om::physics::context::PhysicsContextObjectinlineprotected
PhysicsContextObject(PhysicsContext *newContext)om::physics::context::PhysicsContextObjectinlineprotected
removeSceneObjects(PhysicsSceneID sceneID)om::physics::context::PhysicsSceneObjectinlinevirtual
RESOURCE_TYPEom::physics::forces::Forcestatic
setContext(PhysicsContext *newContext)om::physics::forces::Springvirtual
setDamping(Float newDamping)om::physics::forces::Springinline
setLocalPoint1(const Vector3f &newLocalPoint1)om::physics::forces::Springinline
setLocalPoint2(const Vector3f &newLocalPoint2)om::physics::forces::Springinline
setObject1(RigidObject *newObject1)om::physics::forces::Spring
setObject2(RigidObject *newObject2)om::physics::forces::Spring
setObjectState1(ObjectState *newObjectState1)om::physics::forces::Springinline
setObjectState2(ObjectState *newObjectState2)om::physics::forces::Springinline
setRestLength(Float newRestLength)om::physics::forces::Springinline
setStiffness(Float newStiffness)om::physics::forces::Springinline
Spring()om::physics::forces::Spring
Spring(ObjectState *newObject1, ObjectState *newObject2, const Vector3f &newLocalR1, const Vector3f &newLocalR2)om::physics::forces::Spring
Spring(RigidObject *newObject1, RigidObject *newObject2, const Vector3f &newLocalR1, const Vector3f &newLocalR2)om::physics::forces::Spring
TYPEom::physics::forces::Springstatic
~Force()om::physics::forces::Forcevirtual
~PhysicsContextObject()om::physics::context::PhysicsContextObjectvirtual