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Om
1.0.0
A universal framework for multimedia simulation
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This is the complete list of members for om::physics::forces::Force, including all inherited members.
| addSceneObjects(PhysicsSceneID sceneID) | om::physics::context::PhysicsSceneObject | inlinevirtual |
| applyForce(Float dt)=0 | om::physics::forces::Force | pure virtual |
| clearContext() | om::physics::context::PhysicsContextObject | inline |
| context | om::physics::context::PhysicsContextObject | protected |
| Force(const ForceType *newType) | om::physics::forces::Force | inlineprotected |
| getContext() const | om::physics::context::PhysicsContextObject | inline |
| getType() const | om::physics::forces::Force | inline |
| PhysicsContextObject() | om::physics::context::PhysicsContextObject | inlineprotected |
| PhysicsContextObject(PhysicsContext *newContext) | om::physics::context::PhysicsContextObject | inlineprotected |
| removeSceneObjects(PhysicsSceneID sceneID) | om::physics::context::PhysicsSceneObject | inlinevirtual |
| RESOURCE_TYPE | om::physics::forces::Force | static |
| setContext(PhysicsContext *newContext) | om::physics::context::PhysicsContextObject | virtual |
| ~Force() | om::physics::forces::Force | virtual |
| ~PhysicsContextObject() | om::physics::context::PhysicsContextObject | virtual |
1.8.11