Om  1.0.0
A universal framework for multimedia simulation
om::physics::context::PhysicsContext Member List

This is the complete list of members for om::physics::context::PhysicsContext, including all inherited members.

addConstraintToIslands(SceneInfo &scene, const ConstraintInfo &constraint)om::physics::context::PhysicsContext
addSceneCollider(PhysicsSceneID scene, ColliderID collider)om::physics::context::PhysicsContext
addSceneConstraint(PhysicsSceneID scene, ConstraintID constraint)om::physics::context::PhysicsContext
addSceneField(PhysicsSceneID scene, ForceFieldID forceField)om::physics::context::PhysicsContext
addSceneForce(PhysicsSceneID scene, ForceID force)om::physics::context::PhysicsContext
addSceneObject(PhysicsSceneID scene, PhysicsObjectID object)om::physics::context::PhysicsContext
applyForce(SceneInfo &scene, Float dt)om::physics::context::PhysicsContextstatic
clearColliders()om::physics::context::PhysicsContext
clearConstraints()om::physics::context::PhysicsContext
clearFields()om::physics::context::PhysicsContext
clearForces()om::physics::context::PhysicsContext
clearObjects()om::physics::context::PhysicsContext
clearScenes()om::physics::context::PhysicsContext
ColliderPool typedefom::physics::context::PhysicsContext
collidersom::physics::context::PhysicsContext
collisionResultsom::physics::context::PhysicsContext
ConstraintPool typedefom::physics::context::PhysicsContext
constraintsom::physics::context::PhysicsContext
deleteCollider(ColliderID collider)om::physics::context::PhysicsContext
deleteConstraint(ConstraintID constraint)om::physics::context::PhysicsContext
deleteField(ForceFieldID forceFieldID)om::physics::context::PhysicsContext
deleteForce(ForceID force)om::physics::context::PhysicsContext
deleteObject(PhysicsObjectID object)om::physics::context::PhysicsContext
deleteScene(PhysicsSceneID scene)om::physics::context::PhysicsContext
FieldPool typedefom::physics::context::PhysicsContext
fieldsom::physics::context::PhysicsContext
ForcePool typedefom::physics::context::PhysicsContext
forcesom::physics::context::PhysicsContext
getCollider(ColliderID colliderID)om::physics::context::PhysicsContext
getColliderCount() const om::physics::context::PhysicsContext
getCollisions() const om::physics::context::PhysicsContextinline
getConstraint(ConstraintID constraintID)om::physics::context::PhysicsContext
getConstraintCount() const om::physics::context::PhysicsContext
getNarrowphase() const om::physics::context::PhysicsContextinline
getObject(PhysicsObjectID objectID)om::physics::context::PhysicsContext
getObjectCount() const om::physics::context::PhysicsContext
getSceneBroadphase(PhysicsSceneID scene) const om::physics::context::PhysicsContext
integrateForce(SceneInfo &scene, Float dt)om::physics::context::PhysicsContextstatic
integrateVelocity(SceneInfo &scene, Float dt)om::physics::context::PhysicsContextstatic
INVALID_IDom::physics::context::PhysicsContextstatic
massesom::physics::context::PhysicsContext
MassPool typedefom::physics::context::PhysicsContext
narrowphaseom::physics::context::PhysicsContext
newCollider(PhysicsShape *shape)om::physics::context::PhysicsContext
newCollider(PhysicsShape *shape, ObjectState *object)om::physics::context::PhysicsContext
newCollider(PhysicsShape *shape, PhysicsObjectID object)om::physics::context::PhysicsContext
newConstraint(Constraint *constraint, UInt32 userID)om::physics::context::PhysicsContext
newConstraint(ObjectState *object, Constraint *constraint, UInt32 userID)om::physics::context::PhysicsContext
newConstraint(PhysicsObjectID object, Constraint *constraint, UInt32 userID)om::physics::context::PhysicsContext
newConstraint(ObjectState *obj1, ObjectState *obj2, Constraint *constraint, UInt32 userID)om::physics::context::PhysicsContext
newConstraint(PhysicsObjectID obj1, PhysicsObjectID obj2, Constraint *constraint, UInt32 userID)om::physics::context::PhysicsContext
newField(ForceField *forceField)om::physics::context::PhysicsContext
newForce(Force *force)om::physics::context::PhysicsContext
newIsland(SceneInfo &scene)om::physics::context::PhysicsContextinlinestatic
newObject(const Transform3f &transform=Transform3f(), const Vector3f &velocity=Vector3f(), const Vector3f &angularVelocity=Vector3f())om::physics::context::PhysicsContext
newScene()om::physics::context::PhysicsContext
objectsom::physics::context::PhysicsContext
ObjectStatePool typedefom::physics::context::PhysicsContext
PhysicsContext()om::physics::context::PhysicsContext
rebuildConstraintIslands(SceneInfo &scene)om::physics::context::PhysicsContext
removeSceneCollider(PhysicsSceneID scene, ColliderID collider)om::physics::context::PhysicsContext
removeSceneConstraint(PhysicsSceneID scene, ConstraintID constraint)om::physics::context::PhysicsContext
removeSceneField(PhysicsSceneID scene, ForceFieldID forceField)om::physics::context::PhysicsContext
removeSceneForce(PhysicsSceneID scene, ForceID force)om::physics::context::PhysicsContext
removeSceneObject(PhysicsSceneID scene, PhysicsObjectID object)om::physics::context::PhysicsContext
ROOT_OBJECT_IDom::physics::context::PhysicsContextstatic
ScenePool typedefom::physics::context::PhysicsContext
scenesom::physics::context::PhysicsContext
setNarrowphase(CollisionNarrowphase *newNarrowphase)om::physics::context::PhysicsContext
setSceneBroadphase(PhysicsSceneID scene, CollisionBroadphase *newBroadphase)om::physics::context::PhysicsContext
solveConstraintIsland(const ConstraintIsland &island, const constraints::ConstraintRequest &request, Float dt)om::physics::context::PhysicsContextstatic
solveConstraints(SceneInfo &scene, const constraints::ConstraintRequest &request, Float dt)om::physics::context::PhysicsContext
TransformPool typedefom::physics::context::PhysicsContext
transformsom::physics::context::PhysicsContext
update(const PhysicsRequest &request, Float dt)om::physics::context::PhysicsContext
updateColliderTransforms(SceneInfo &scene)om::physics::context::PhysicsContextstatic
updateCollisions(const SceneInfo &scene, const CollisionRequest &request, CollisionResultSet &results)om::physics::context::PhysicsContext
updateObjectTransforms(SceneInfo &scene)om::physics::context::PhysicsContextstatic
updateScene(PhysicsSceneID scene, const PhysicsRequest &request, Float dt)om::physics::context::PhysicsContext
velocitiesom::physics::context::PhysicsContext
VelocityPool typedefom::physics::context::PhysicsContext
~PhysicsContext()om::physics::context::PhysicsContext