| addConstraintToIslands(SceneInfo &scene, const ConstraintInfo &constraint) | om::physics::context::PhysicsContext | |
| addSceneCollider(PhysicsSceneID scene, ColliderID collider) | om::physics::context::PhysicsContext | |
| addSceneConstraint(PhysicsSceneID scene, ConstraintID constraint) | om::physics::context::PhysicsContext | |
| addSceneField(PhysicsSceneID scene, ForceFieldID forceField) | om::physics::context::PhysicsContext | |
| addSceneForce(PhysicsSceneID scene, ForceID force) | om::physics::context::PhysicsContext | |
| addSceneObject(PhysicsSceneID scene, PhysicsObjectID object) | om::physics::context::PhysicsContext | |
| applyForce(SceneInfo &scene, Float dt) | om::physics::context::PhysicsContext | static |
| clearColliders() | om::physics::context::PhysicsContext | |
| clearConstraints() | om::physics::context::PhysicsContext | |
| clearFields() | om::physics::context::PhysicsContext | |
| clearForces() | om::physics::context::PhysicsContext | |
| clearObjects() | om::physics::context::PhysicsContext | |
| clearScenes() | om::physics::context::PhysicsContext | |
| ColliderPool typedef | om::physics::context::PhysicsContext | |
| colliders | om::physics::context::PhysicsContext | |
| collisionResults | om::physics::context::PhysicsContext | |
| ConstraintPool typedef | om::physics::context::PhysicsContext | |
| constraints | om::physics::context::PhysicsContext | |
| deleteCollider(ColliderID collider) | om::physics::context::PhysicsContext | |
| deleteConstraint(ConstraintID constraint) | om::physics::context::PhysicsContext | |
| deleteField(ForceFieldID forceFieldID) | om::physics::context::PhysicsContext | |
| deleteForce(ForceID force) | om::physics::context::PhysicsContext | |
| deleteObject(PhysicsObjectID object) | om::physics::context::PhysicsContext | |
| deleteScene(PhysicsSceneID scene) | om::physics::context::PhysicsContext | |
| FieldPool typedef | om::physics::context::PhysicsContext | |
| fields | om::physics::context::PhysicsContext | |
| ForcePool typedef | om::physics::context::PhysicsContext | |
| forces | om::physics::context::PhysicsContext | |
| getCollider(ColliderID colliderID) | om::physics::context::PhysicsContext | |
| getColliderCount() const | om::physics::context::PhysicsContext | |
| getCollisions() const | om::physics::context::PhysicsContext | inline |
| getConstraint(ConstraintID constraintID) | om::physics::context::PhysicsContext | |
| getConstraintCount() const | om::physics::context::PhysicsContext | |
| getNarrowphase() const | om::physics::context::PhysicsContext | inline |
| getObject(PhysicsObjectID objectID) | om::physics::context::PhysicsContext | |
| getObjectCount() const | om::physics::context::PhysicsContext | |
| getSceneBroadphase(PhysicsSceneID scene) const | om::physics::context::PhysicsContext | |
| integrateForce(SceneInfo &scene, Float dt) | om::physics::context::PhysicsContext | static |
| integrateVelocity(SceneInfo &scene, Float dt) | om::physics::context::PhysicsContext | static |
| INVALID_ID | om::physics::context::PhysicsContext | static |
| masses | om::physics::context::PhysicsContext | |
| MassPool typedef | om::physics::context::PhysicsContext | |
| narrowphase | om::physics::context::PhysicsContext | |
| newCollider(PhysicsShape *shape) | om::physics::context::PhysicsContext | |
| newCollider(PhysicsShape *shape, ObjectState *object) | om::physics::context::PhysicsContext | |
| newCollider(PhysicsShape *shape, PhysicsObjectID object) | om::physics::context::PhysicsContext | |
| newConstraint(Constraint *constraint, UInt32 userID) | om::physics::context::PhysicsContext | |
| newConstraint(ObjectState *object, Constraint *constraint, UInt32 userID) | om::physics::context::PhysicsContext | |
| newConstraint(PhysicsObjectID object, Constraint *constraint, UInt32 userID) | om::physics::context::PhysicsContext | |
| newConstraint(ObjectState *obj1, ObjectState *obj2, Constraint *constraint, UInt32 userID) | om::physics::context::PhysicsContext | |
| newConstraint(PhysicsObjectID obj1, PhysicsObjectID obj2, Constraint *constraint, UInt32 userID) | om::physics::context::PhysicsContext | |
| newField(ForceField *forceField) | om::physics::context::PhysicsContext | |
| newForce(Force *force) | om::physics::context::PhysicsContext | |
| newIsland(SceneInfo &scene) | om::physics::context::PhysicsContext | inlinestatic |
| newObject(const Transform3f &transform=Transform3f(), const Vector3f &velocity=Vector3f(), const Vector3f &angularVelocity=Vector3f()) | om::physics::context::PhysicsContext | |
| newScene() | om::physics::context::PhysicsContext | |
| objects | om::physics::context::PhysicsContext | |
| ObjectStatePool typedef | om::physics::context::PhysicsContext | |
| PhysicsContext() | om::physics::context::PhysicsContext | |
| rebuildConstraintIslands(SceneInfo &scene) | om::physics::context::PhysicsContext | |
| removeSceneCollider(PhysicsSceneID scene, ColliderID collider) | om::physics::context::PhysicsContext | |
| removeSceneConstraint(PhysicsSceneID scene, ConstraintID constraint) | om::physics::context::PhysicsContext | |
| removeSceneField(PhysicsSceneID scene, ForceFieldID forceField) | om::physics::context::PhysicsContext | |
| removeSceneForce(PhysicsSceneID scene, ForceID force) | om::physics::context::PhysicsContext | |
| removeSceneObject(PhysicsSceneID scene, PhysicsObjectID object) | om::physics::context::PhysicsContext | |
| ROOT_OBJECT_ID | om::physics::context::PhysicsContext | static |
| ScenePool typedef | om::physics::context::PhysicsContext | |
| scenes | om::physics::context::PhysicsContext | |
| setNarrowphase(CollisionNarrowphase *newNarrowphase) | om::physics::context::PhysicsContext | |
| setSceneBroadphase(PhysicsSceneID scene, CollisionBroadphase *newBroadphase) | om::physics::context::PhysicsContext | |
| solveConstraintIsland(const ConstraintIsland &island, const constraints::ConstraintRequest &request, Float dt) | om::physics::context::PhysicsContext | static |
| solveConstraints(SceneInfo &scene, const constraints::ConstraintRequest &request, Float dt) | om::physics::context::PhysicsContext | |
| TransformPool typedef | om::physics::context::PhysicsContext | |
| transforms | om::physics::context::PhysicsContext | |
| update(const PhysicsRequest &request, Float dt) | om::physics::context::PhysicsContext | |
| updateColliderTransforms(SceneInfo &scene) | om::physics::context::PhysicsContext | static |
| updateCollisions(const SceneInfo &scene, const CollisionRequest &request, CollisionResultSet &results) | om::physics::context::PhysicsContext | |
| updateObjectTransforms(SceneInfo &scene) | om::physics::context::PhysicsContext | static |
| updateScene(PhysicsSceneID scene, const PhysicsRequest &request, Float dt) | om::physics::context::PhysicsContext | |
| velocities | om::physics::context::PhysicsContext | |
| VelocityPool typedef | om::physics::context::PhysicsContext | |
| ~PhysicsContext() | om::physics::context::PhysicsContext | |