Om
1.0.0
A universal framework for multimedia simulation
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This is the complete list of members for om::math::Transform3D< T >, including all inherited members.
invert() const | om::math::Transform3D< T > | inline |
operator*(T value) const | om::math::Transform3D< T > | inline |
operator*(const VectorND< T, 3 > &vector) const | om::math::Transform3D< T > | inline |
operator*(const MatrixND< T, 3, 3 > &matrix) const | om::math::Transform3D< T > | inline |
operator*(const Ray3D< T > &ray) const | om::math::Transform3D< T > | inline |
operator*(const Plane3D< T > &plane) const | om::math::Transform3D< T > | inline |
operator*(const Transform3D< T > &other) const | om::math::Transform3D< T > | inline |
orientation | om::math::Transform3D< T > | |
position | om::math::Transform3D< T > | |
rotateToLocal(const VectorND< T, 3 > &original) const | om::math::Transform3D< T > | inline |
rotateToWorld(const VectorND< T, 3 > &original) const | om::math::Transform3D< T > | inline |
scale | om::math::Transform3D< T > | |
scaleToLocal(const VectorND< T, 3 > &original) const | om::math::Transform3D< T > | inline |
scaleToWorld(const VectorND< T, 3 > &original) const | om::math::Transform3D< T > | inline |
toMatrix() const | om::math::Transform3D< T > | inline |
toMatrixInverse() const | om::math::Transform3D< T > | inline |
Transform3D() | om::math::Transform3D< T > | inline |
Transform3D(const VectorND< T, 3 > &newPosition) | om::math::Transform3D< T > | inline |
Transform3D(const VectorND< T, 3 > &newPosition, const MatrixND< T, 3, 3 > &newOrientation) | om::math::Transform3D< T > | inline |
Transform3D(const VectorND< T, 3 > &newPosition, const MatrixND< T, 3, 3 > &newOrientation, T newScale) | om::math::Transform3D< T > | inline |
Transform3D(const VectorND< T, 3 > &newPosition, const MatrixND< T, 3, 3 > &newOrientation, const VectorND< T, 3 > &newScale) | om::math::Transform3D< T > | inline |
transformToLocal(T original) const | om::math::Transform3D< T > | inline |
transformToLocal(const VectorND< T, 3 > &original) const | om::math::Transform3D< T > | inline |
transformToLocal(const MatrixND< T, 3, 3 > &original) const | om::math::Transform3D< T > | inline |
transformToLocal(const Ray3D< T > &ray) const | om::math::Transform3D< T > | inline |
transformToLocal(const Plane3D< T > &plane) const | om::math::Transform3D< T > | inline |
transformToLocal(const AABB3D< T > &box) const | om::math::Transform3D< T > | inline |
transformToWorld(T original) const | om::math::Transform3D< T > | inline |
transformToWorld(const VectorND< T, 3 > &original) const | om::math::Transform3D< T > | inline |
transformToWorld(const MatrixND< T, 3, 3 > &original) const | om::math::Transform3D< T > | inline |
transformToWorld(const Ray3D< T > &ray) const | om::math::Transform3D< T > | inline |
transformToWorld(const Plane3D< T > &plane) const | om::math::Transform3D< T > | inline |
transformToWorld(const AABB3D< T > &box) const | om::math::Transform3D< T > | inline |