Om  1.0.0
A universal framework for multimedia simulation
om::math::Transform3D< T > Member List

This is the complete list of members for om::math::Transform3D< T >, including all inherited members.

invert() const om::math::Transform3D< T >inline
operator*(T value) const om::math::Transform3D< T >inline
operator*(const VectorND< T, 3 > &vector) const om::math::Transform3D< T >inline
operator*(const MatrixND< T, 3, 3 > &matrix) const om::math::Transform3D< T >inline
operator*(const Ray3D< T > &ray) const om::math::Transform3D< T >inline
operator*(const Plane3D< T > &plane) const om::math::Transform3D< T >inline
operator*(const Transform3D< T > &other) const om::math::Transform3D< T >inline
orientationom::math::Transform3D< T >
positionom::math::Transform3D< T >
rotateToLocal(const VectorND< T, 3 > &original) const om::math::Transform3D< T >inline
rotateToWorld(const VectorND< T, 3 > &original) const om::math::Transform3D< T >inline
scaleom::math::Transform3D< T >
scaleToLocal(const VectorND< T, 3 > &original) const om::math::Transform3D< T >inline
scaleToWorld(const VectorND< T, 3 > &original) const om::math::Transform3D< T >inline
toMatrix() const om::math::Transform3D< T >inline
toMatrixInverse() const om::math::Transform3D< T >inline
Transform3D()om::math::Transform3D< T >inline
Transform3D(const VectorND< T, 3 > &newPosition)om::math::Transform3D< T >inline
Transform3D(const VectorND< T, 3 > &newPosition, const MatrixND< T, 3, 3 > &newOrientation)om::math::Transform3D< T >inline
Transform3D(const VectorND< T, 3 > &newPosition, const MatrixND< T, 3, 3 > &newOrientation, T newScale)om::math::Transform3D< T >inline
Transform3D(const VectorND< T, 3 > &newPosition, const MatrixND< T, 3, 3 > &newOrientation, const VectorND< T, 3 > &newScale)om::math::Transform3D< T >inline
transformToLocal(T original) const om::math::Transform3D< T >inline
transformToLocal(const VectorND< T, 3 > &original) const om::math::Transform3D< T >inline
transformToLocal(const MatrixND< T, 3, 3 > &original) const om::math::Transform3D< T >inline
transformToLocal(const Ray3D< T > &ray) const om::math::Transform3D< T >inline
transformToLocal(const Plane3D< T > &plane) const om::math::Transform3D< T >inline
transformToLocal(const AABB3D< T > &box) const om::math::Transform3D< T >inline
transformToWorld(T original) const om::math::Transform3D< T >inline
transformToWorld(const VectorND< T, 3 > &original) const om::math::Transform3D< T >inline
transformToWorld(const MatrixND< T, 3, 3 > &original) const om::math::Transform3D< T >inline
transformToWorld(const Ray3D< T > &ray) const om::math::Transform3D< T >inline
transformToWorld(const Plane3D< T > &plane) const om::math::Transform3D< T >inline
transformToWorld(const AABB3D< T > &box) const om::math::Transform3D< T >inline