Om
1.0.0
A universal framework for multimedia simulation
|
This is the complete list of members for om::math::Transform2D< T >, including all inherited members.
invert() const | om::math::Transform2D< T > | inline |
operator*(T value) const | om::math::Transform2D< T > | inline |
operator*(const VectorND< T, 2 > &vector) const | om::math::Transform2D< T > | inline |
operator*(const MatrixND< T, 2, 2 > &matrix) const | om::math::Transform2D< T > | inline |
operator*(const Ray2D< T > &ray) const | om::math::Transform2D< T > | inline |
operator*(const Plane2D< T > &plane) const | om::math::Transform2D< T > | inline |
operator*(const Transform2D< T > &other) const | om::math::Transform2D< T > | inline |
orientation | om::math::Transform2D< T > | |
position | om::math::Transform2D< T > | |
rotateToLocal(const VectorND< T, 2 > &original) const | om::math::Transform2D< T > | inline |
rotateToWorld(const VectorND< T, 2 > &original) const | om::math::Transform2D< T > | inline |
scale | om::math::Transform2D< T > | |
scaleToLocal(const VectorND< T, 2 > &original) const | om::math::Transform2D< T > | inline |
scaleToWorld(const VectorND< T, 2 > &original) const | om::math::Transform2D< T > | inline |
toMatrix() const | om::math::Transform2D< T > | inline |
toMatrix4() const | om::math::Transform2D< T > | inline |
toMatrix4Inverse() const | om::math::Transform2D< T > | inline |
toMatrixInverse() const | om::math::Transform2D< T > | inline |
Transform2D() | om::math::Transform2D< T > | inline |
Transform2D(const VectorND< T, 2 > &newPosition) | om::math::Transform2D< T > | inline |
Transform2D(const VectorND< T, 2 > &newPosition, const MatrixND< T, 2, 2 > &newOrientation) | om::math::Transform2D< T > | inline |
Transform2D(const VectorND< T, 2 > &newPosition, const MatrixND< T, 2, 2 > &newOrientation, T newScale) | om::math::Transform2D< T > | inline |
Transform2D(const VectorND< T, 2 > &newPosition, const MatrixND< T, 2, 2 > &newOrientation, const VectorND< T, 2 > &newScale) | om::math::Transform2D< T > | inline |
transformToLocal(T original) const | om::math::Transform2D< T > | inline |
transformToLocal(const VectorND< T, 2 > &original) const | om::math::Transform2D< T > | inline |
transformToLocal(const MatrixND< T, 2, 2 > &original) const | om::math::Transform2D< T > | inline |
transformToLocal(const AABB2D< T > &box) const | om::math::Transform2D< T > | inline |
transformToWorld(T original) const | om::math::Transform2D< T > | inline |
transformToWorld(const VectorND< T, 2 > &original) const | om::math::Transform2D< T > | inline |
transformToWorld(const MatrixND< T, 2, 2 > &original) const | om::math::Transform2D< T > | inline |
transformToWorld(const AABB2D< T > &box) const | om::math::Transform2D< T > | inline |