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Om
1.0.0
A universal framework for multimedia simulation
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This is the complete list of members for om::math::Transform2D< T >, including all inherited members.
| invert() const | om::math::Transform2D< T > | inline |
| operator*(T value) const | om::math::Transform2D< T > | inline |
| operator*(const VectorND< T, 2 > &vector) const | om::math::Transform2D< T > | inline |
| operator*(const MatrixND< T, 2, 2 > &matrix) const | om::math::Transform2D< T > | inline |
| operator*(const Ray2D< T > &ray) const | om::math::Transform2D< T > | inline |
| operator*(const Plane2D< T > &plane) const | om::math::Transform2D< T > | inline |
| operator*(const Transform2D< T > &other) const | om::math::Transform2D< T > | inline |
| orientation | om::math::Transform2D< T > | |
| position | om::math::Transform2D< T > | |
| rotateToLocal(const VectorND< T, 2 > &original) const | om::math::Transform2D< T > | inline |
| rotateToWorld(const VectorND< T, 2 > &original) const | om::math::Transform2D< T > | inline |
| scale | om::math::Transform2D< T > | |
| scaleToLocal(const VectorND< T, 2 > &original) const | om::math::Transform2D< T > | inline |
| scaleToWorld(const VectorND< T, 2 > &original) const | om::math::Transform2D< T > | inline |
| toMatrix() const | om::math::Transform2D< T > | inline |
| toMatrix4() const | om::math::Transform2D< T > | inline |
| toMatrix4Inverse() const | om::math::Transform2D< T > | inline |
| toMatrixInverse() const | om::math::Transform2D< T > | inline |
| Transform2D() | om::math::Transform2D< T > | inline |
| Transform2D(const VectorND< T, 2 > &newPosition) | om::math::Transform2D< T > | inline |
| Transform2D(const VectorND< T, 2 > &newPosition, const MatrixND< T, 2, 2 > &newOrientation) | om::math::Transform2D< T > | inline |
| Transform2D(const VectorND< T, 2 > &newPosition, const MatrixND< T, 2, 2 > &newOrientation, T newScale) | om::math::Transform2D< T > | inline |
| Transform2D(const VectorND< T, 2 > &newPosition, const MatrixND< T, 2, 2 > &newOrientation, const VectorND< T, 2 > &newScale) | om::math::Transform2D< T > | inline |
| transformToLocal(T original) const | om::math::Transform2D< T > | inline |
| transformToLocal(const VectorND< T, 2 > &original) const | om::math::Transform2D< T > | inline |
| transformToLocal(const MatrixND< T, 2, 2 > &original) const | om::math::Transform2D< T > | inline |
| transformToLocal(const AABB2D< T > &box) const | om::math::Transform2D< T > | inline |
| transformToWorld(T original) const | om::math::Transform2D< T > | inline |
| transformToWorld(const VectorND< T, 2 > &original) const | om::math::Transform2D< T > | inline |
| transformToWorld(const MatrixND< T, 2, 2 > &original) const | om::math::Transform2D< T > | inline |
| transformToWorld(const AABB2D< T > &box) const | om::math::Transform2D< T > | inline |
1.8.11