getAlignment() | om::math::SIMDVector3D< T, 4 > | inlinestatic |
getMagnitude() const | om::math::SIMDVector3D< T, 4 > | inline |
getMagnitudeSquared() const | om::math::SIMDVector3D< T, 4 > | inline |
getWidth() | om::math::SIMDVector3D< T, 4 > | inlinestatic |
normalize() const | om::math::SIMDVector3D< T, 4 > | inline |
operator*(const SIMDVector3D &other) const | om::math::SIMDVector3D< T, 4 > | inline |
operator*(const SIMDScalar< T, 4 > &quadScalar) const | om::math::SIMDVector3D< T, 4 > | inline |
operator*=(const SIMDVector3D &other) const | om::math::SIMDVector3D< T, 4 > | inline |
operator*=(const SIMDScalar< T, 4 > &quadScalar) const | om::math::SIMDVector3D< T, 4 > | inline |
operator+(const SIMDVector3D &other) const | om::math::SIMDVector3D< T, 4 > | inline |
operator+(const SIMDScalar< T, 4 > &quadScalar) const | om::math::SIMDVector3D< T, 4 > | inline |
operator+=(const SIMDVector3D &other) const | om::math::SIMDVector3D< T, 4 > | inline |
operator+=(const SIMDScalar< T, 4 > &quadScalar) const | om::math::SIMDVector3D< T, 4 > | inline |
operator-(const SIMDVector3D &other) const | om::math::SIMDVector3D< T, 4 > | inline |
operator-(const SIMDScalar< T, 4 > &quadScalar) const | om::math::SIMDVector3D< T, 4 > | inline |
operator-=(const SIMDVector3D &other) const | om::math::SIMDVector3D< T, 4 > | inline |
operator-=(const SIMDScalar< T, 4 > &quadScalar) const | om::math::SIMDVector3D< T, 4 > | inline |
operator/(const SIMDScalar< T, 4 > &quadScalar) const | om::math::SIMDVector3D< T, 4 > | inline |
operator/=(const SIMDScalar< T, 4 > &quadScalar) const | om::math::SIMDVector3D< T, 4 > | inline |
SIMDVector3D() | om::math::SIMDVector3D< T, 4 > | inline |
SIMDVector3D(const VectorND< T, 3 > &vector) | om::math::SIMDVector3D< T, 4 > | inline |
SIMDVector3D(const VectorND< T, 3 > &v1, const VectorND< T, 3 > &v2, const VectorND< T, 3 > &v3, const VectorND< T, 3 > &v4) | om::math::SIMDVector3D< T, 4 > | inline |
SIMDVector3D(const SIMDScalar< T, 4 > &newX, const SIMDScalar< T, 4 > &newY, const SIMDScalar< T, 4 > &newZ) | om::math::SIMDVector3D< T, 4 > | inline |
x | om::math::SIMDVector3D< T, 4 > | |
y | om::math::SIMDVector3D< T, 4 > | |
z | om::math::SIMDVector3D< T, 4 > | |