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Om
1.0.0
A universal framework for multimedia simulation
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This is the complete list of members for om::math::Ray3D< T >, including all inherited members.
| direction | om::math::Ray3D< T > | |
| getPositionAt(T parameter) const | om::math::Ray3D< T > | inline |
| intersectsCapsule(const VectorND< T, 3 > &p1, const VectorND< T, 3 > &axis, T height, T radius, T &distance) const | om::math::Ray3D< T > | inline |
| intersectsCapsule2(const VectorND< T, 3 > &p1, const VectorND< T, 3 > &axis, T height, T radius1, T radius2, T &distance) const | om::math::Ray3D< T > | inline |
| intersectsCylinder(const VectorND< T, 3 > &p1, const VectorND< T, 3 > &axis, T height, T radius, T &distance) const | om::math::Ray3D< T > | inline |
| intersectsCylinder2(const VectorND< T, 3 > &p1, const VectorND< T, 3 > &axis, T height, T radius1, T radius2, T &distance) const | om::math::Ray3D< T > | inline |
| intersectsSphere(const VectorND< T, 3 > &position, T radius) const | om::math::Ray3D< T > | inline |
| intersectsSphere(const Sphere3D< T > &sphere) const | om::math::Ray3D< T > | inline |
| intersectsSphere(const VectorND< T, 3 > &position, T radius, T &distance) const | om::math::Ray3D< T > | inline |
| intersectsSphere(const Sphere3D< T > &sphere, T &distance) const | om::math::Ray3D< T > | inline |
| intersectsTriangle(const VectorND< T, 3 > &v1, const VectorND< T, 3 > &v2, const VectorND< T, 3 > &v3) const | om::math::Ray3D< T > | inline |
| intersectsTriangle(const VectorND< T, 3 > &v1, const VectorND< T, 3 > &v2, const VectorND< T, 3 > &v3, T &distance) const | om::math::Ray3D< T > | inline |
| intersectsTriangle(const VectorND< T, 3 > &v1, const VectorND< T, 3 > &v2, const VectorND< T, 3 > &v3, T &distance, T &u, T &v) const | om::math::Ray3D< T > | inline |
| normalize() const | om::math::Ray3D< T > | inline |
| origin | om::math::Ray3D< T > | |
| Ray3D() | om::math::Ray3D< T > | inline |
| Ray3D(const VectorND< T, 3 > &newOrigin, const VectorND< T, 3 > &newDirection) | om::math::Ray3D< T > | inline |
1.8.11