getBoundingBox() const | om::graphics::shapes::MeshChunk | inline |
getConstants() const | om::graphics::shapes::MeshChunk | inline |
getIndexBuffer() const | om::graphics::shapes::MeshChunk | inline |
getIndexRange() const | om::graphics::shapes::MeshChunk | inline |
getMaterial() const | om::graphics::shapes::MeshChunk | inline |
getSkeleton() const | om::graphics::shapes::MeshChunk | inline |
getTextures() const | om::graphics::shapes::MeshChunk | inline |
getTransformMatrix() const | om::graphics::shapes::MeshChunk | inline |
getVertexBuffers() const | om::graphics::shapes::MeshChunk | inline |
hasConstants() const | om::graphics::shapes::MeshChunk | inline |
hasIndexBuffer() const | om::graphics::shapes::MeshChunk | inline |
hasMaterial() const | om::graphics::shapes::MeshChunk | inline |
hasSkeleton() const | om::graphics::shapes::MeshChunk | inline |
hasTextures() const | om::graphics::shapes::MeshChunk | inline |
hasVertexBuffers() const | om::graphics::shapes::MeshChunk | inline |
MeshChunk() | om::graphics::shapes::MeshChunk | inline |
MeshChunk(const Matrix4 &newTransform, const AABB3 &newBoundingBox, const Material *newMaterial, const TextureSet *newTextures, const ConstantSet *newConstants, const Skeleton *newSkeleton, const VertexBufferSet *newVertexBuffers, const IndexBuffer *newIndices, const IndexRange &newIndexRange) | om::graphics::shapes::MeshChunk | inline |
MeshChunk(const Matrix4 &newTransform, const AABB3 &newBoundingBox, const Material *newMaterial, const TextureSet *newTextures, const ConstantSet *newConstants, const Skeleton *newSkeleton, const VertexBufferSet *newVertexBuffers, const IndexRange &newIndexRange) | om::graphics::shapes::MeshChunk | inline |
setBoundingBox(const AABB3 &newBoundingBox) | om::graphics::shapes::MeshChunk | inline |
setConstants(const ConstantSet *newConstants) | om::graphics::shapes::MeshChunk | inline |
setIndexBuffer(const IndexBuffer *newIndexBuffer) | om::graphics::shapes::MeshChunk | inline |
setIndexRange(const IndexRange &newIndexRange) | om::graphics::shapes::MeshChunk | inline |
setMaterial(const Material *newMaterial) | om::graphics::shapes::MeshChunk | inline |
setSkeleton(const Skeleton *newSkeleton) | om::graphics::shapes::MeshChunk | inline |
setTextures(const TextureSet *newTextures) | om::graphics::shapes::MeshChunk | inline |
setTransformMatrix(const Matrix4 &newTransform) | om::graphics::shapes::MeshChunk | inline |
setVertexBuffers(const VertexBufferSet *newVertexBuffers) | om::graphics::shapes::MeshChunk | inline |