| getBoundingBox() const | om::graphics::shapes::MeshChunk | inline |
| getConstants() const | om::graphics::shapes::MeshChunk | inline |
| getIndexBuffer() const | om::graphics::shapes::MeshChunk | inline |
| getIndexRange() const | om::graphics::shapes::MeshChunk | inline |
| getMaterial() const | om::graphics::shapes::MeshChunk | inline |
| getSkeleton() const | om::graphics::shapes::MeshChunk | inline |
| getTextures() const | om::graphics::shapes::MeshChunk | inline |
| getTransformMatrix() const | om::graphics::shapes::MeshChunk | inline |
| getVertexBuffers() const | om::graphics::shapes::MeshChunk | inline |
| hasConstants() const | om::graphics::shapes::MeshChunk | inline |
| hasIndexBuffer() const | om::graphics::shapes::MeshChunk | inline |
| hasMaterial() const | om::graphics::shapes::MeshChunk | inline |
| hasSkeleton() const | om::graphics::shapes::MeshChunk | inline |
| hasTextures() const | om::graphics::shapes::MeshChunk | inline |
| hasVertexBuffers() const | om::graphics::shapes::MeshChunk | inline |
| MeshChunk() | om::graphics::shapes::MeshChunk | inline |
| MeshChunk(const Matrix4 &newTransform, const AABB3 &newBoundingBox, const Material *newMaterial, const TextureSet *newTextures, const ConstantSet *newConstants, const Skeleton *newSkeleton, const VertexBufferSet *newVertexBuffers, const IndexBuffer *newIndices, const IndexRange &newIndexRange) | om::graphics::shapes::MeshChunk | inline |
| MeshChunk(const Matrix4 &newTransform, const AABB3 &newBoundingBox, const Material *newMaterial, const TextureSet *newTextures, const ConstantSet *newConstants, const Skeleton *newSkeleton, const VertexBufferSet *newVertexBuffers, const IndexRange &newIndexRange) | om::graphics::shapes::MeshChunk | inline |
| setBoundingBox(const AABB3 &newBoundingBox) | om::graphics::shapes::MeshChunk | inline |
| setConstants(const ConstantSet *newConstants) | om::graphics::shapes::MeshChunk | inline |
| setIndexBuffer(const IndexBuffer *newIndexBuffer) | om::graphics::shapes::MeshChunk | inline |
| setIndexRange(const IndexRange &newIndexRange) | om::graphics::shapes::MeshChunk | inline |
| setMaterial(const Material *newMaterial) | om::graphics::shapes::MeshChunk | inline |
| setSkeleton(const Skeleton *newSkeleton) | om::graphics::shapes::MeshChunk | inline |
| setTextures(const TextureSet *newTextures) | om::graphics::shapes::MeshChunk | inline |
| setTransformMatrix(const Matrix4 &newTransform) | om::graphics::shapes::MeshChunk | inline |
| setVertexBuffers(const VertexBufferSet *newVertexBuffers) | om::graphics::shapes::MeshChunk | inline |