Om  1.0.0
A universal framework for multimedia simulation
om::graphics::scenes::GraphicsScene Member List

This is the complete list of members for om::graphics::scenes::GraphicsScene, including all inherited members.

addAll(const GraphicsScene &other)om::graphics::scenes::GraphicsScene
addCamera(Camera *camera)om::graphics::scenes::GraphicsScene
addCameras(const GraphicsScene &other)om::graphics::scenes::GraphicsScene
addObject(GraphicsObject *object)om::graphics::scenes::GraphicsScene
addObjects(const GraphicsScene &other)om::graphics::scenes::GraphicsScene
addShape(GraphicsShape *shape)om::graphics::scenes::GraphicsScene
addShapes(const GraphicsScene &other)om::graphics::scenes::GraphicsScene
clearCameras()om::graphics::scenes::GraphicsScene
clearContext()om::graphics::devices::GraphicsContextObjectinline
clearObjects()om::graphics::scenes::GraphicsScene
clearShapes()om::graphics::scenes::GraphicsScene
contextom::graphics::devices::GraphicsContextObjectprotected
download(DownloadRequest &request)om::graphics::scenes::GraphicsScenevirtual
om::graphics::base::Renderable::download()om::graphics::devices::GraphicsContextObject
flagIsSet(RenderableFlags::Flag flag) const om::graphics::base::Renderableinline
flagsom::graphics::base::Renderableprotected
flagsAreSet(const RenderableFlags &otherFlags) const om::graphics::base::Renderableinline
getCamera(Index cameraIndex) const om::graphics::scenes::GraphicsSceneinline
getCameraCount() const om::graphics::scenes::GraphicsSceneinline
getContext() const om::graphics::devices::GraphicsContextObjectinline
getFlags()om::graphics::base::Renderableinline
getFlags() const om::graphics::base::Renderableinline
getIsVisible() const om::graphics::base::Renderableinline
getObject(Index objectIndex) const om::graphics::scenes::GraphicsSceneinline
getObjectCount() const om::graphics::scenes::GraphicsSceneinline
getRenderables(const shapes::RenderRequest &request, const Transform3 &worldTransform, shapes::RenderQueue &outputQueue) const om::graphics::scenes::GraphicsScenevirtual
getShadowsEnabled() const om::graphics::base::Renderableinline
getShape(Index shapeIndex) const om::graphics::scenes::GraphicsSceneinline
getShapeCount() const om::graphics::scenes::GraphicsSceneinline
GraphicsContextObject()om::graphics::devices::GraphicsContextObjectinlineprotected
GraphicsContextObject(GraphicsContext *newContext)om::graphics::devices::GraphicsContextObjectinlineprotected
GraphicsScene()om::graphics::scenes::GraphicsScene
GraphicsScene(const GraphicsScene &other)om::graphics::scenes::GraphicsScene
intersectRay(GraphicsRay &ray) const om::graphics::scenes::GraphicsScenevirtual
isDownloaded() const om::graphics::devices::GraphicsContextObjectvirtual
isUploaded() const om::graphics::devices::GraphicsContextObjectvirtual
isValid() const om::graphics::devices::GraphicsContextObjectvirtual
operator=(const GraphicsScene &other)om::graphics::scenes::GraphicsScene
removeCamera(Index cameraIndex)om::graphics::scenes::GraphicsScene
removeCamera(const Camera *camera)om::graphics::scenes::GraphicsScene
removeObject(Index objectIndex)om::graphics::scenes::GraphicsScene
removeObject(const GraphicsObject *object)om::graphics::scenes::GraphicsScene
removeShape(Index shapeIndex)om::graphics::scenes::GraphicsScene
removeShape(const GraphicsShape *shape)om::graphics::scenes::GraphicsScene
Renderable()om::graphics::base::Renderableinline
Renderable(const RenderableFlags &newFlags)om::graphics::base::Renderableinline
RESOURCE_TYPEom::graphics::scenes::GraphicsScenestatic
setCamera(Index cameraIndex, Camera *newCamera)om::graphics::scenes::GraphicsSceneinline
setContext(devices::GraphicsContext *context)om::graphics::scenes::GraphicsScenevirtual
setFlag(RenderableFlags::Flag flag, Bool newIsSet=true)om::graphics::base::Renderableinline
setFlags(const RenderableFlags &newFlags)om::graphics::base::Renderableinline
setIsVisible(Bool newIsVisible)om::graphics::base::Renderableinline
setObject(Index objectIndex, GraphicsObject *newObject)om::graphics::scenes::GraphicsSceneinline
setShadowsEnabled(Bool newCanCastShadows)om::graphics::base::Renderableinline
setShape(Index shapeIndex, GraphicsShape *newShape)om::graphics::scenes::GraphicsSceneinline
testRay(GraphicsRay &ray) const om::graphics::scenes::GraphicsScenevirtual
update(const Time &dt)om::graphics::scenes::GraphicsScenevirtual
upload(UploadRequest &request)om::graphics::scenes::GraphicsScenevirtual
om::graphics::base::Renderable::upload()om::graphics::devices::GraphicsContextObject
~GraphicsContextObject()om::graphics::devices::GraphicsContextObjectvirtual
~GraphicsScene()om::graphics::scenes::GraphicsScenevirtual