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Om
1.0.0
A universal framework for multimedia simulation
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This is the complete list of members for om::graphics::resources::SkeletonResourceTranscoder, including all inherited members.
| decode(ResourceID &resourceID, ResourceDecoder &decoder, ResourceReferencePatcher &references, ResourceManager *resourceManager=((void *) 0)) | om::graphics::resources::SkeletonResourceTranscoder | virtual |
| encode(const ResourceID &resourceID, const Skeleton &skeleton, const ResourceSet &resources, ResourceEncoder &encoder, ResourceManager *resourceManager=((void *) 0)) | om::graphics::resources::SkeletonResourceTranscoder | virtual |
| ResourceSetTypeTranscoder< Skeleton >::encode(const ResourceID &resourceID, const Skeleton &data, const ResourceSet &resources, ResourceEncoder &encoder, ResourceManager *resourceManager=((void *) 0))=0 | om::resources::ResourceSetTypeTranscoder< Skeleton > | pure virtual |
| finalize(Skeleton &data) | om::resources::ResourceSetTypeTranscoder< Skeleton > | inlinevirtual |
| findInstance(InstanceType *data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder) | om::resources::ResourceSetTypeTranscoder< Skeleton > | protectedstatic |
| findInstance(const OpaqueResource &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder) | om::resources::ResourceSetTypeTranscoder< Skeleton > | protectedstatic |
| findInstance(void *data, const ResourceType &dataType, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder) | om::resources::ResourceSetTypeTranscoder< Skeleton > | protectedstatic |
| findInstances(const Skeleton &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder) const | om::resources::ResourceSetTypeTranscoder< Skeleton > | inlinevirtual |
| getResourceType() const | om::resources::ResourceSetTypeTranscoder< Skeleton > | inline |
| instance(const Skeleton &data, const ResourceSetTranscoder &transcoder, ResourceSet &resources) const | om::resources::ResourceSetTypeTranscoder< Skeleton > | inlinevirtual |
| patchReferences(const ResourceReference *references, Size numReferences, const ResourceSet &resources, Skeleton &data) | om::resources::ResourceSetTypeTranscoder< Skeleton > | inlinevirtual |
| replaceInstance(InstanceType *data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources) | om::resources::ResourceSetTypeTranscoder< Skeleton > | protectedstatic |
| replaceInstance(const OpaqueResource &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources) | om::resources::ResourceSetTypeTranscoder< Skeleton > | protectedstatic |
| replaceInstance(void *data, const ResourceType &dataType, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources) | om::resources::ResourceSetTypeTranscoder< Skeleton > | protectedstatic |
| replaceInstances(Skeleton &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources) const | om::resources::ResourceSetTypeTranscoder< Skeleton > | inlinevirtual |
| ~ResourceSetTypeTranscoder() | om::resources::ResourceSetTypeTranscoder< Skeleton > | inlinevirtual |
1.8.11