Om  1.0.0
A universal framework for multimedia simulation
om::graphics::resources::ShaderSourceResourceTranscoder Member List

This is the complete list of members for om::graphics::resources::ShaderSourceResourceTranscoder, including all inherited members.

decode(ResourceID &resourceID, ResourceDecoder &decoder, ResourceReferencePatcher &references, ResourceManager *resourceManager=((void *) 0))om::graphics::resources::ShaderSourceResourceTranscodervirtual
encode(const ResourceID &resourceID, const ShaderSource &source, const ResourceSet &resources, ResourceEncoder &encoder, ResourceManager *resourceManager=((void *) 0))om::graphics::resources::ShaderSourceResourceTranscodervirtual
ResourceSetTypeTranscoder< ShaderSource >::encode(const ResourceID &resourceID, const ShaderSource &data, const ResourceSet &resources, ResourceEncoder &encoder, ResourceManager *resourceManager=((void *) 0))=0om::resources::ResourceSetTypeTranscoder< ShaderSource >pure virtual
finalize(ShaderSource &data)om::resources::ResourceSetTypeTranscoder< ShaderSource >inlinevirtual
findInstance(InstanceType *data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder)om::resources::ResourceSetTypeTranscoder< ShaderSource >protectedstatic
findInstance(const OpaqueResource &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder)om::resources::ResourceSetTypeTranscoder< ShaderSource >protectedstatic
findInstance(void *data, const ResourceType &dataType, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder)om::resources::ResourceSetTypeTranscoder< ShaderSource >protectedstatic
findInstances(const ShaderSource &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder) constom::resources::ResourceSetTypeTranscoder< ShaderSource >inlinevirtual
getResourceType() constom::resources::ResourceSetTypeTranscoder< ShaderSource >inline
instance(const ShaderSource &data, const ResourceSetTranscoder &transcoder, ResourceSet &resources) constom::resources::ResourceSetTypeTranscoder< ShaderSource >inlinevirtual
patchReferences(const ResourceReference *references, Size numReferences, const ResourceSet &resources, ShaderSource &data)om::resources::ResourceSetTypeTranscoder< ShaderSource >inlinevirtual
replaceInstance(InstanceType *data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources)om::resources::ResourceSetTypeTranscoder< ShaderSource >protectedstatic
replaceInstance(const OpaqueResource &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources)om::resources::ResourceSetTypeTranscoder< ShaderSource >protectedstatic
replaceInstance(void *data, const ResourceType &dataType, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources)om::resources::ResourceSetTypeTranscoder< ShaderSource >protectedstatic
replaceInstances(ShaderSource &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources) constom::resources::ResourceSetTypeTranscoder< ShaderSource >inlinevirtual
~ResourceSetTypeTranscoder()om::resources::ResourceSetTypeTranscoder< ShaderSource >inlinevirtual