Om  1.0.0
A universal framework for multimedia simulation
om::graphics::resources::ShaderProgramSourceResourceTranscoder Member List

This is the complete list of members for om::graphics::resources::ShaderProgramSourceResourceTranscoder, including all inherited members.

decode(ResourceID &resourceID, ResourceDecoder &decoder, ResourceReferencePatcher &references, ResourceManager *resourceManager=((void *) 0))om::graphics::resources::ShaderProgramSourceResourceTranscodervirtual
encode(const ResourceID &resourceID, const ShaderProgramSource &source, const ResourceSet &resources, ResourceEncoder &encoder, ResourceManager *resourceManager=((void *) 0))om::graphics::resources::ShaderProgramSourceResourceTranscodervirtual
ResourceSetTypeTranscoder< ShaderProgramSource >::encode(const ResourceID &resourceID, const ShaderProgramSource &data, const ResourceSet &resources, ResourceEncoder &encoder, ResourceManager *resourceManager=((void *) 0))=0om::resources::ResourceSetTypeTranscoder< ShaderProgramSource >pure virtual
finalize(ShaderProgramSource &data)om::resources::ResourceSetTypeTranscoder< ShaderProgramSource >inlinevirtual
findInstance(InstanceType *data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder)om::resources::ResourceSetTypeTranscoder< ShaderProgramSource >protectedstatic
findInstance(const OpaqueResource &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder)om::resources::ResourceSetTypeTranscoder< ShaderProgramSource >protectedstatic
findInstance(void *data, const ResourceType &dataType, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder)om::resources::ResourceSetTypeTranscoder< ShaderProgramSource >protectedstatic
findInstances(const ShaderProgramSource &source, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder) const om::graphics::resources::ShaderProgramSourceResourceTranscodervirtual
ResourceSetTypeTranscoder< ShaderProgramSource >::findInstances(const ShaderProgramSource &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder) constom::resources::ResourceSetTypeTranscoder< ShaderProgramSource >inlinevirtual
getResourceType() constom::resources::ResourceSetTypeTranscoder< ShaderProgramSource >inline
instance(const ShaderProgramSource &data, const ResourceSetTranscoder &transcoder, ResourceSet &resources) constom::resources::ResourceSetTypeTranscoder< ShaderProgramSource >inlinevirtual
patchReferences(const ResourceReference *references, Size numReferences, const ResourceSet &resources, ShaderProgramSource &source)om::graphics::resources::ShaderProgramSourceResourceTranscodervirtual
ResourceSetTypeTranscoder< ShaderProgramSource >::patchReferences(const ResourceReference *references, Size numReferences, const ResourceSet &resources, ShaderProgramSource &data)om::resources::ResourceSetTypeTranscoder< ShaderProgramSource >inlinevirtual
replaceInstance(InstanceType *data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources)om::resources::ResourceSetTypeTranscoder< ShaderProgramSource >protectedstatic
replaceInstance(const OpaqueResource &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources)om::resources::ResourceSetTypeTranscoder< ShaderProgramSource >protectedstatic
replaceInstance(void *data, const ResourceType &dataType, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources)om::resources::ResourceSetTypeTranscoder< ShaderProgramSource >protectedstatic
replaceInstances(ShaderProgramSource &source, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources) const om::graphics::resources::ShaderProgramSourceResourceTranscodervirtual
ResourceSetTypeTranscoder< ShaderProgramSource >::replaceInstances(ShaderProgramSource &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources) constom::resources::ResourceSetTypeTranscoder< ShaderProgramSource >inlinevirtual
~ResourceSetTypeTranscoder()om::resources::ResourceSetTypeTranscoder< ShaderProgramSource >inlinevirtual