Om  1.0.0
A universal framework for multimedia simulation
om::graphics::materials::VertexBinding Member List

This is the complete list of members for om::graphics::materials::VertexBinding, including all inherited members.

flagIsSet(ShaderBindingFlags::Flag flag) const om::graphics::materials::ShaderBindinginline
flagsom::graphics::materials::ShaderBindingprotected
getArraySize() const om::graphics::materials::VertexBindinginline
getFlags()om::graphics::materials::ShaderBindinginline
getFlags() const om::graphics::materials::ShaderBindinginline
getIsDynamicInput() const om::graphics::materials::ShaderBindinginline
getName() const om::graphics::materials::ShaderBindinginline
getOffset() const om::graphics::materials::VertexBindinginline
getUsage() const om::graphics::materials::VertexBindinginline
nameom::graphics::materials::ShaderBindingprotected
setArraySize(Size newArraySize)om::graphics::materials::VertexBindinginline
setFlag(ShaderBindingFlags::Flag flag, Bool newIsSet=true)om::graphics::materials::ShaderBindinginline
setFlags(const ShaderBindingFlags &newFlags)om::graphics::materials::ShaderBindinginline
setIsDynamicInput(Bool newIsInput)om::graphics::materials::ShaderBindinginline
setName(const ShaderSourceString &newName)om::graphics::materials::ShaderBindinginline
setOffset(Index newOffset)om::graphics::materials::VertexBindinginline
setUsage(const VertexUsage &newUsage)om::graphics::materials::VertexBindinginline
ShaderBinding()om::graphics::materials::ShaderBindinginline
ShaderBinding(const ShaderSourceString &newName, const ShaderBindingFlags &newFlags)om::graphics::materials::ShaderBindinginline
VertexBinding()om::graphics::materials::VertexBindinginline
VertexBinding(const ShaderSourceString &newName, const ShaderBindingFlags &newFlags, const VertexUsage &newUsage, Size newArraySize, Index newOffset)om::graphics::materials::VertexBindinginline