Om
1.0.0
A universal framework for multimedia simulation
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This is the complete list of members for om::graphics::materials::DeviceShader, including all inherited members.
compile(StringOutputStream *compilationLog=((void *) 0))=0 | om::graphics::materials::DeviceShader | pure virtual |
DeviceResource(GraphicsContext *newContext) | om::graphics::devices::DeviceResource | protected |
DeviceShader(devices::GraphicsContext *newContext, ShaderType newShaderType) | om::graphics::materials::DeviceShader | inlineprotected |
getContext() const | om::graphics::devices::DeviceResource | inline |
getSource() const =0 | om::graphics::materials::DeviceShader | pure virtual |
getType() const | om::graphics::materials::DeviceShader | inline |
isCompiled() const =0 | om::graphics::materials::DeviceShader | pure virtual |
isValid() const =0 | om::graphics::devices::DeviceResource | pure virtual |
setSource(const ShaderSourceString &newSource, const ShaderLanguage &newLanguage)=0 | om::graphics::materials::DeviceShader | pure virtual |
shaderType | om::graphics::materials::DeviceShader | protected |
~DeviceResource() | om::graphics::devices::DeviceResource | virtual |