Om  1.0.0
A universal framework for multimedia simulation
om::graphics::materials::DeviceShader Member List

This is the complete list of members for om::graphics::materials::DeviceShader, including all inherited members.

compile(StringOutputStream *compilationLog=((void *) 0))=0om::graphics::materials::DeviceShaderpure virtual
DeviceResource(GraphicsContext *newContext)om::graphics::devices::DeviceResourceprotected
DeviceShader(devices::GraphicsContext *newContext, ShaderType newShaderType)om::graphics::materials::DeviceShaderinlineprotected
getContext() const om::graphics::devices::DeviceResourceinline
getSource() const =0om::graphics::materials::DeviceShaderpure virtual
getType() const om::graphics::materials::DeviceShaderinline
isCompiled() const =0om::graphics::materials::DeviceShaderpure virtual
isValid() const =0om::graphics::devices::DeviceResourcepure virtual
setSource(const ShaderSourceString &newSource, const ShaderLanguage &newLanguage)=0om::graphics::materials::DeviceShaderpure virtual
shaderTypeom::graphics::materials::DeviceShaderprotected
~DeviceResource()om::graphics::devices::DeviceResourcevirtual