Om  1.0.0
A universal framework for multimedia simulation
om::graphics::materials::ConstantBinding Member List

This is the complete list of members for om::graphics::materials::ConstantBinding, including all inherited members.

ConstantBinding()om::graphics::materials::ConstantBindinginline
ConstantBinding(const ShaderSourceString &newName, const ShaderBindingFlags &newFlags, const ConstantUsage &newUsage, const AttributeType &newType, Size newArraySize, Index newByteOffset)om::graphics::materials::ConstantBindinginline
flagIsSet(ShaderBindingFlags::Flag flag) const om::graphics::materials::ShaderBindinginline
flagsom::graphics::materials::ShaderBindingprotected
getArraySize() const om::graphics::materials::ConstantBindinginline
getFlags()om::graphics::materials::ShaderBindinginline
getFlags() const om::graphics::materials::ShaderBindinginline
getIsDynamicInput() const om::graphics::materials::ShaderBindinginline
getName() const om::graphics::materials::ShaderBindinginline
getOffset() const om::graphics::materials::ConstantBindinginline
getType() const om::graphics::materials::ConstantBindinginline
getUsage() const om::graphics::materials::ConstantBindinginline
nameom::graphics::materials::ShaderBindingprotected
setArraySize(Size newArraySize)om::graphics::materials::ConstantBindinginline
setFlag(ShaderBindingFlags::Flag flag, Bool newIsSet=true)om::graphics::materials::ShaderBindinginline
setFlags(const ShaderBindingFlags &newFlags)om::graphics::materials::ShaderBindinginline
setIsDynamicInput(Bool newIsInput)om::graphics::materials::ShaderBindinginline
setName(const ShaderSourceString &newName)om::graphics::materials::ShaderBindinginline
setOffset(Index newByteOffset)om::graphics::materials::ConstantBindinginline
setUsage(const ConstantUsage &newUsage)om::graphics::materials::ConstantBindinginline
setUsage(const AttributeType &newType)om::graphics::materials::ConstantBindinginline
ShaderBinding()om::graphics::materials::ShaderBindinginline
ShaderBinding(const ShaderSourceString &newName, const ShaderBindingFlags &newFlags)om::graphics::materials::ShaderBindinginline