Om  1.0.0
A universal framework for multimedia simulation
om::engine::resources::BoneTensorResourceTranscoder Member List

This is the complete list of members for om::engine::resources::BoneTensorResourceTranscoder, including all inherited members.

decode(ResourceID &resourceID, ResourceDecoder &decoder, ResourceReferencePatcher &references, ResourceManager *resourceManager=((void *) 0))om::engine::resources::BoneTensorResourceTranscodervirtual
ResourceSetTypeTranscoder< BoneTensor >::decode(ResourceID &resourceID, ResourceDecoder &decoder, ResourceReferencePatcher &references, ResourceManager *resourceManager=((void *) 0))=0om::resources::ResourceSetTypeTranscoder< BoneTensor >pure virtual
encode(const ResourceID &resourceID, const BoneTensor &connector, const ResourceSet &resources, ResourceEncoder &encoder, ResourceManager *resourceManager=((void *) 0))om::engine::resources::BoneTensorResourceTranscodervirtual
ResourceSetTypeTranscoder< BoneTensor >::encode(const ResourceID &resourceID, const BoneTensor &data, const ResourceSet &resources, ResourceEncoder &encoder, ResourceManager *resourceManager=((void *) 0))=0om::resources::ResourceSetTypeTranscoder< BoneTensor >pure virtual
finalize(BoneTensor &data)om::resources::ResourceSetTypeTranscoder< BoneTensor >inlinevirtual
findInstance(InstanceType *data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder)om::resources::ResourceSetTypeTranscoder< BoneTensor >protectedstatic
findInstance(const OpaqueResource &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder)om::resources::ResourceSetTypeTranscoder< BoneTensor >protectedstatic
findInstance(void *data, const ResourceType &dataType, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder)om::resources::ResourceSetTypeTranscoder< BoneTensor >protectedstatic
findInstances(const BoneTensor &connector, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder) const om::engine::resources::BoneTensorResourceTranscodervirtual
ResourceSetTypeTranscoder< BoneTensor >::findInstances(const BoneTensor &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder) constom::resources::ResourceSetTypeTranscoder< BoneTensor >inlinevirtual
getResourceType() constom::resources::ResourceSetTypeTranscoder< BoneTensor >inline
instance(const BoneTensor &data, const ResourceSetTranscoder &transcoder, ResourceSet &resources) constom::resources::ResourceSetTypeTranscoder< BoneTensor >inlinevirtual
patchReferences(const ResourceReference *references, Size numReferences, const ResourceSet &resources, BoneTensor &connector)om::engine::resources::BoneTensorResourceTranscodervirtual
ResourceSetTypeTranscoder< BoneTensor >::patchReferences(const ResourceReference *references, Size numReferences, const ResourceSet &resources, BoneTensor &data)om::resources::ResourceSetTypeTranscoder< BoneTensor >inlinevirtual
replaceInstance(InstanceType *data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources)om::resources::ResourceSetTypeTranscoder< BoneTensor >protectedstatic
replaceInstance(const OpaqueResource &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources)om::resources::ResourceSetTypeTranscoder< BoneTensor >protectedstatic
replaceInstance(void *data, const ResourceType &dataType, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources)om::resources::ResourceSetTypeTranscoder< BoneTensor >protectedstatic
replaceInstances(BoneTensor &connector, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources) const om::engine::resources::BoneTensorResourceTranscodervirtual
ResourceSetTypeTranscoder< BoneTensor >::replaceInstances(BoneTensor &data, const Prototype &prototype, const Prototype &instance, const ResourceSetTranscoder &transcoder, ResourceSet &resources) constom::resources::ResourceSetTypeTranscoder< BoneTensor >inlinevirtual
~ResourceSetTypeTranscoder()om::resources::ResourceSetTypeTranscoder< BoneTensor >inlinevirtual