Om
1.0.0
A universal framework for multimedia simulation
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This is the complete list of members for om::engine::base::SceneSystem, including all inherited members.
addComponent(const ResourceType &type, void *component, EngineContext &engine) | om::engine::base::SceneSystem | virtual |
addContextFactory(SceneContextFactory *factory) | om::engine::base::SceneSystem | |
clearContextFactories() | om::engine::base::SceneSystem | |
EngineSystem() | om::engine::base::EngineSystem | inlineprotected |
EngineSystem(const SystemType &newSystemType) | om::engine::base::EngineSystem | inlineprotected |
getContextFactory(Index factoryIndex) const | om::engine::base::SceneSystem | inline |
getContextFactoryCount() const | om::engine::base::SceneSystem | inline |
getType() const | om::engine::base::EngineSystem | inline |
removeComponent(const ResourceType &type, void *component, EngineContext &engine) | om::engine::base::SceneSystem | virtual |
removeContextFactory(SceneContextFactory *factory) | om::engine::base::SceneSystem | |
SceneSystem() | om::engine::base::SceneSystem | |
update(EngineContext &engine, const Time &dt) | om::engine::base::SceneSystem | virtual |
~EngineSystem() | om::engine::base::EngineSystem | inlinevirtual |