Om  1.0.0
A universal framework for multimedia simulation
omSoundBase.h File Reference
#include "base/omSoundBaseConfig.h"
#include "base/omSoundInt24.h"
#include "base/omSoundSample.h"
#include "base/omSoundSampleType.h"
#include "base/omSoundChannelType.h"
#include "base/omSoundChannelLayout.h"
#include "base/omSoundChannelLayoutType.h"
#include "base/omSoundPanDirection.h"
#include "base/omSoundBuffer.h"
#include "base/omSoundSharedBufferPool.h"
#include "base/omSoundSharedSoundBuffer.h"
#include "base/omSoundInputStream.h"
#include "base/omSoundOutputStream.h"
#include "base/omSoundDataInputStream.h"
#include "base/omSoundFormat.h"
#include "base/omSound.h"
#include "base/omSoundDirectionalIR.h"
#include "base/omSoundFrequencyData.h"
#include "base/omSoundConvolution.h"
#include "base/omSoundMIDIMessage.h"
#include "base/omSoundMIDIEvent.h"
#include "base/omSoundMIDITime.h"
#include "base/omSoundTimeSignature.h"
#include "base/omSoundMIDIBuffer.h"
#include "base/omSoundMIDI.h"
#include "base/omSoundMIDIInputStream.h"
#include "base/omSoundMIDIOutputStream.h"
#include "base/omSoundFrame.h"
#include "base/omSoundResult.h"
#include "base/omSoundLerpState.h"
#include "base/omSoundRegion.h"
#include "base/omSoundTrack.h"