Om
1.0.0
A universal framework for multimedia simulation
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#include "omEngineSoundConfig.h"
#include "omEngineSoundBus.h"
#include "omEngineSoundDeviceBus.h"
#include "omEngineSoundSequencerTrack.h"
Classes | |
class | om::engine::sound::SoundNode |
A base class for objects that process audio in an audio processing graph. More... | |
class | om::engine::sound::SoundFilterNode |
A class that wraps a SoundFilter object as a SoundNode. More... | |
class | om::engine::sound::SoundPluginNode |
A class that wraps a SoundPlugin object as a SoundNode. More... | |
class | om::engine::sound::SoundInputStreamNode |
A class that wraps a SoundInputStream object as a SoundNode. More... | |
class | om::engine::sound::SoundOutputStreamNode |
A class that wraps a SoundOutputStream object as a SoundNode. More... | |
class | om::engine::sound::SoundListenerNode |
A class that wraps a SoundListener object as a SoundNode. More... | |
class | om::engine::sound::SoundBusNode |
A class that wraps a SoundBus object as a SoundNode. More... | |
class | om::engine::sound::SoundDeviceBusNode |
A class that wraps a SoundDeviceBus object as a SoundNode. More... | |
class | om::engine::sound::SoundSequencerTrackNode |
A class that wraps a SoundSequencerTrack object as a SoundNode. More... | |
Namespaces | |
om | |
The enclosing namespace for the entire Om library. | |
om::engine | |
A namespace that manages simulations that evolve over time. | |
om::engine::sound | |
A namespace containing engine code that handles sound for the engine. | |