Om  1.0.0
A universal framework for multimedia simulation
Classes | Namespaces
omEngineSoundNodes.h File Reference
#include "omEngineSoundConfig.h"
#include "omEngineSoundBus.h"
#include "omEngineSoundDeviceBus.h"
#include "omEngineSoundSequencerTrack.h"

Classes

class  om::engine::sound::SoundNode
 A base class for objects that process audio in an audio processing graph. More...
 
class  om::engine::sound::SoundFilterNode
 A class that wraps a SoundFilter object as a SoundNode. More...
 
class  om::engine::sound::SoundPluginNode
 A class that wraps a SoundPlugin object as a SoundNode. More...
 
class  om::engine::sound::SoundInputStreamNode
 A class that wraps a SoundInputStream object as a SoundNode. More...
 
class  om::engine::sound::SoundOutputStreamNode
 A class that wraps a SoundOutputStream object as a SoundNode. More...
 
class  om::engine::sound::SoundListenerNode
 A class that wraps a SoundListener object as a SoundNode. More...
 
class  om::engine::sound::SoundBusNode
 A class that wraps a SoundBus object as a SoundNode. More...
 
class  om::engine::sound::SoundDeviceBusNode
 A class that wraps a SoundDeviceBus object as a SoundNode. More...
 
class  om::engine::sound::SoundSequencerTrackNode
 A class that wraps a SoundSequencerTrack object as a SoundNode. More...
 

Namespaces

 om
 The enclosing namespace for the entire Om library.
 
 om::engine
 A namespace that manages simulations that evolve over time.
 
 om::engine::sound
 A namespace containing engine code that handles sound for the engine.