Om
1.0.0
A universal framework for multimedia simulation
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#include "omEditorsTypesConfig.h"
#include "omResourceSetEditor.h"
#include "omPrototypeEditor.h"
#include "omResourceGroupEditor.h"
#include "omSceneEditor.h"
#include "omSequencerEditor.h"
#include "omCameraEditor.h"
#include "omGraphicsObjectEditor.h"
#include "omGraphicsShapeEditor.h"
#include "omGraphicsMaterialEditor.h"
#include "omImageEditor.h"
#include "omSoundSourceEditor.h"
#include "omSoundListenerEditor.h"
#include "omSoundObjectEditor.h"
#include "omSoundMaterialEditor.h"
#include "omSoundShapeEditor.h"
#include "omSoundEditor.h"
#include "omSoundPluginEditor.h"
#include "omPhysicsObjectEditor.h"
#include "omPhysicsShapeEditor.h"
#include "omPhysicsMaterialEditor.h"
#include "omConstraintEditor.h"
#include "omForceEditor.h"
#include "omForceFieldEditor.h"
Classes | |
class | om::editors::types::EditorTypesModule |
An enum class that encapsulates a collection of resource set transcoders for engine data. More... | |
Namespaces | |
om | |
The enclosing namespace for the entire Om library. | |
om::editors | |
A namespace containing GUI editors for different data types. | |
om::editors::types | |
A namespace containing editors for various resource types. | |