Om  1.0.0
A universal framework for multimedia simulation
Classes | Namespaces
omEditorTypesModule.h File Reference
#include "omEditorsTypesConfig.h"
#include "omResourceSetEditor.h"
#include "omPrototypeEditor.h"
#include "omResourceGroupEditor.h"
#include "omSceneEditor.h"
#include "omSequencerEditor.h"
#include "omCameraEditor.h"
#include "omGraphicsObjectEditor.h"
#include "omGraphicsShapeEditor.h"
#include "omGraphicsMaterialEditor.h"
#include "omImageEditor.h"
#include "omSoundSourceEditor.h"
#include "omSoundListenerEditor.h"
#include "omSoundObjectEditor.h"
#include "omSoundMaterialEditor.h"
#include "omSoundShapeEditor.h"
#include "omSoundEditor.h"
#include "omSoundPluginEditor.h"
#include "omPhysicsObjectEditor.h"
#include "omPhysicsShapeEditor.h"
#include "omPhysicsMaterialEditor.h"
#include "omConstraintEditor.h"
#include "omForceEditor.h"
#include "omForceFieldEditor.h"

Classes

class  om::editors::types::EditorTypesModule
 An enum class that encapsulates a collection of resource set transcoders for engine data. More...
 

Namespaces

 om
 The enclosing namespace for the entire Om library.
 
 om::editors
 A namespace containing GUI editors for different data types.
 
 om::editors::types
 A namespace containing editors for various resource types.