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Om
1.0.0
A universal framework for multimedia simulation
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#include "omAcousticsContextsConfig.h"Classes | |
| class | om::sound::acoustics::contexts::AcousticContextDelegate |
| A class that handles callback events for an acoustic context simulation. More... | |
Namespaces | |
| om | |
| The enclosing namespace for the entire Om library. | |
| om::sound | |
| A namespace that handles sound input, output, and processing. | |
| om::sound::acoustics | |
| A namespace containing functionality for 3D sound propagation and auralization. | |
| om::sound::acoustics::contexts | |
| A namespace containing classes that handle sound propagation and rendering. | |
Typedefs | |
| typedef Function< SoundResult(SoundSource *source, SoundBuffer &buffer, const Time &time)> | om::sound::acoustics::contexts::SoundSourceCallback |
1.8.11